5 Commits
Author SHA1 Message Date
esilva 4251348c15 API completion. Barebones but its the baseline 2026-06-30 23:26:22 +01:00
esilva 502bf03835 Small update but it changes the API 2025-10-02 14:33:59 +01:00
esilva ee03eab4c1 Simple rename 2025-10-01 23:09:49 +01:00
esilva bfc9882bb2 Added the OG_x and DL_x fields 2025-10-01 20:08:13 +01:00
esilva 9a9d486f9f Some Go updates to the code and docstrings
Like replacing interface{} with any and adding docstrings
2025-10-01 19:24:50 +01:00
2 changed files with 215 additions and 17 deletions
+185 -10
View File
@@ -1,3 +1,5 @@
// Package bngsdk defines an API to interact with the BeamNG outgauge data in
// Go
package bngsdk
import (
@@ -8,16 +10,18 @@ import (
)
const (
UDP_IP = "127.0.0.1"
UDP_PORT = 4444
// DefaultUDPIP is the IP of the UDP outgauge server
DefaultUDPIP = "127.0.0.1"
// DefaultUDPPort is the port of the UDP outgauge server
DefaultUDPPort = 4444
)
type BNGSDK struct {
type BeamNGSDK struct {
Addr *net.UDPAddr
Conn *net.UDPConn
Buffer []byte
Data *Outgauge
DataDict map[string]interface{}
DataDict map[string]any
}
func createUDPConnection(ip string, port int) (*net.UDPConn, *net.UDPAddr, error) {
@@ -37,7 +41,7 @@ func createUDPConnection(ip string, port int) (*net.UDPConn, *net.UDPAddr, error
}
// ReadData will read new data from the UDP server
func (sdk *BNGSDK) ReadData() error {
func (sdk *BeamNGSDK) ReadData() error {
// Receive data from the socket
n, _, err := sdk.Conn.ReadFromUDP(sdk.Buffer)
if err != nil {
@@ -52,6 +56,8 @@ func (sdk *BNGSDK) ReadData() error {
}
// Read the binary data into the struct
// NOTE: create a reader for this struct and then reset it with the data from here
// instead of creating this one everytime
reader := bytes.NewReader(sdk.Buffer[:n])
if err := binary.Read(reader, binary.LittleEndian, sdk.Data); err != nil {
fmt.Println("Error decoding UDP packet:", err)
@@ -59,25 +65,28 @@ func (sdk *BNGSDK) ReadData() error {
}
// Update the local map
// NOTE: maybe stop doing this here and make the user request this when he
// explicitly wants it
sdk.DataDict = sdk.Data.ToMap()
// this means there's new data
return nil
}
func (sdk *BNGSDK) Close() {
sdk.Conn.Close()
func (sdk *BeamNGSDK) Close() error {
return sdk.Conn.Close()
}
// Init initializes a BeamNG SDK struct
func Init(ip string, port int) (BNGSDK, error) {
// NOTE: Change this to output a *BeamNGSDK
func Init(ip string, port int) (BeamNGSDK, error) {
var err error
sdk := BNGSDK{}
sdk := BeamNGSDK{}
// Create the connection to the OutGauge server
sdk.Conn, sdk.Addr, err = createUDPConnection(ip, port)
if err != nil {
return BNGSDK{}, err
return BeamNGSDK{}, err
}
// Initiate the data variables
@@ -87,3 +96,169 @@ func Init(ip string, port int) (BNGSDK, error) {
return sdk, nil
}
// SDK utilities
// ShowLights - functions to check if a given dash light is on [START]
// ShiftLight returns:
// true if the shift light is on
// false if the shift light is off
func (sdk *BeamNGSDK) ShiftLight() bool {
return sdk.Data.ShowLights&DL_SHIFT != 0
}
// HighBeam returns:
// true if the high beams are on
// false if the high beams are off
func (sdk *BeamNGSDK) HighBeam() bool {
return sdk.Data.ShowLights&DL_FULLBEAM != 0
}
// Handbrake returns:
// true if the handbrake is pulled
// false if the handbrake is down
func (sdk *BeamNGSDK) Handbrake() bool {
return sdk.Data.ShowLights&DL_HANDBRAKE != 0
}
// Pitspeed returns:
// true if the pit speed limiter is on
// false if the pit speed limiter is off
// NOTE: this may not be used in BeamNG.drive, haven't checked yet
func (sdk *BeamNGSDK) Pitspeed() bool {
return sdk.Data.ShowLights&DL_HANDBRAKE != 0
}
// TractionControl returns:
// true if traction control is on
// false if traction control is off
func (sdk *BeamNGSDK) TractionControl() bool {
return sdk.Data.ShowLights&DL_TC != 0
}
// LeftIndicator returns:
// true if the left indicator is on
// false if the left indicator is off
func (sdk *BeamNGSDK) LeftIndicator() bool {
return sdk.Data.ShowLights&DL_SIGNAL_L != 0
}
// RightIndicator returns:
// true if the right indicator is on
// false if the right indicator is off
func (sdk *BeamNGSDK) RightIndicator() bool {
return sdk.Data.ShowLights&DL_SIGNAL_R != 0
}
// AnyIndicator returns:
// true if the any indicator is on
// false if the all indicators are off
func (sdk *BeamNGSDK) AnyIndicator() bool {
return sdk.Data.ShowLights&DL_SIGNAL_ANY != 0
}
// OilLight returns
// true if the oil light is on
// false if the oil light is off
func (sdk *BeamNGSDK) OilLight() bool {
return sdk.Data.ShowLights&DL_OILWARN != 0
}
// BatteryLight returns
// true if the battery light is on
// false if the battery light is off
func (sdk *BeamNGSDK) BatteryLight() bool {
return sdk.Data.ShowLights&DL_BATTERY != 0
}
// ABS returns
// true if the ABS is engaged
// false if the ABS isn't engaged
func (sdk *BeamNGSDK) ABS() bool {
return sdk.Data.ShowLights&DL_ABS != 0
}
// ShowLights - functions to check if a given dash light is on [END]
// DashLights - functions to check if a given dash light is provided [START]
// HasShiftLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasShiftLight() bool {
return sdk.Data.DashLights&DL_SHIFT != 0
}
// HasHighBeamLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasHighBeamLight() bool {
return sdk.Data.DashLights&DL_FULLBEAM != 0
}
// HasHandbrakeLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasHandbrakeLight() bool {
return sdk.Data.DashLights&DL_HANDBRAKE != 0
}
// HasPitspeed returns:
// true if its available
// false if its unavailable
// NOTE: this may not be used in BeamNG.drive, haven't checked yet
func (sdk *BeamNGSDK) HasPitspeed() bool {
return sdk.Data.DashLights&DL_HANDBRAKE != 0
}
// HasTractionControlLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasTractionControlLight() bool {
return sdk.Data.DashLights&DL_TC != 0
}
// HasLeftIndicatorLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasLeftIndicatorLight() bool {
return sdk.Data.DashLights&DL_SIGNAL_L != 0
}
// HasRightIndicatorLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasRightIndicatorLight() bool {
return sdk.Data.DashLights&DL_SIGNAL_R != 0
}
// AnyIndicator returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasAnyIndicatorLight() bool {
return sdk.Data.DashLights&DL_SIGNAL_ANY != 0
}
// HasOilLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasOilLight() bool {
return sdk.Data.DashLights&DL_OILWARN != 0
}
// HasBatteryLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasBatteryLight() bool {
return sdk.Data.DashLights&DL_BATTERY != 0
}
// HasABSLight returns:
// true if its available
// false if its unavailable
func (sdk *BeamNGSDK) HasABSLight() bool {
return sdk.Data.DashLights&DL_ABS != 0
}
// DashLights - functions to check if a given dash light is provided [END]
+30 -7
View File
@@ -1,11 +1,33 @@
package bngsdk
/* TODO
- OG_x Flags
- DL_x Flags
*/
// More documentation at https://go.beamng.com/protocols.
// Or at BeamNG/lua/vehicle/protocols/outgauge.lua
// OG_x buts for flags
const (
OG_SHIFT = 1 // key // N/A
OG_CTRL = 2 // key // N/A
OG_TURBO = 8192 // show turbo gauge
OG_KM = 16384 // if not set - user prefers MILES
OG_BAR = 32768 // if not set - user prefers PSI
)
// More documentation at https://go.beamng.com/protocols
// DL_x Flags
const (
DL_SHIFT = 1 << 0 // shift light
DL_FULLBEAM = 1 << 1 // full beam
DL_HANDBRAKE = 1 << 2 // handbrake
DL_PITSPEED = 1 << 3 // pit speed limiter // N/A
DL_TC = 1 << 4 // tc active or switched off
DL_SIGNAL_L = 1 << 5 // left turn signal
DL_SIGNAL_R = 1 << 6 // right turn signal
DL_SIGNAL_ANY = 1 << 7 // shared turn signal // N/A
DL_OILWARN = 1 << 8 // oil pressure warning
DL_BATTERY = 1 << 9 // battery warning
DL_ABS = 1 << 10 // abs active or switched off
DL_SPARE = 1 << 11 // N/A
)
// Outgauge describes the data served by the BeamNG outgauge server
type Outgauge struct {
Time uint32 // time in milliseconds (to check order)
Car [4]byte // Car name
@@ -29,8 +51,9 @@ type Outgauge struct {
ID int32 // optional - only if OutGauge ID is specified
}
func (o *Outgauge) ToMap() map[string]interface{} {
return map[string]interface{}{
// ToMap creates a map with the data in the Outgauge struct
func (o *Outgauge) ToMap() map[string]any {
return map[string]any{
"Time": o.Time, // time in milliseconds (to check order)
"Car": o.Car, // Car name
"Flags": o.Flags, // Info (see OG_x below)