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502bf03835 | ||
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ee03eab4c1 | ||
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bfc9882bb2 | ||
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9a9d486f9f |
@@ -1,3 +1,5 @@
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// Package bngsdk defines an API to interact with the BeamNG outgauge data in
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// Go
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package bngsdk
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import (
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@@ -8,16 +10,18 @@ import (
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)
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const (
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UDP_IP = "127.0.0.1"
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UDP_PORT = 4444
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// UDPIP is the IP of the UDP outgauge server
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UDPIP = "127.0.0.1"
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// UDPPort is the port of the UDP outgauge server
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UDPPort = 4444
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)
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type BNGSDK struct {
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type BeamNGSDK struct {
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Addr *net.UDPAddr
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Conn *net.UDPConn
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Buffer []byte
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Data *Outgauge
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DataDict map[string]interface{}
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DataDict map[string]any
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}
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func createUDPConnection(ip string, port int) (*net.UDPConn, *net.UDPAddr, error) {
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@@ -37,7 +41,7 @@ func createUDPConnection(ip string, port int) (*net.UDPConn, *net.UDPAddr, error
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}
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// ReadData will read new data from the UDP server
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func (sdk *BNGSDK) ReadData() error {
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func (sdk *BeamNGSDK) ReadData() error {
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// Receive data from the socket
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n, _, err := sdk.Conn.ReadFromUDP(sdk.Buffer)
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if err != nil {
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@@ -65,19 +69,19 @@ func (sdk *BNGSDK) ReadData() error {
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return nil
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}
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func (sdk *BNGSDK) Close() {
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sdk.Conn.Close()
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func (sdk *BeamNGSDK) Close() error {
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return sdk.Conn.Close()
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}
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// Init initializes a BeamNG SDK struct
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func Init(ip string, port int) (BNGSDK, error) {
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func Init(ip string, port int) (BeamNGSDK, error) {
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var err error
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sdk := BNGSDK{}
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sdk := BeamNGSDK{}
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// Create the connection to the OutGauge server
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sdk.Conn, sdk.Addr, err = createUDPConnection(ip, port)
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if err != nil {
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return BNGSDK{}, err
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return BeamNGSDK{}, err
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}
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// Initiate the data variables
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+30
-7
@@ -1,11 +1,33 @@
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package bngsdk
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/* TODO
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- OG_x Flags
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- DL_x Flags
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*/
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// More documentation at https://go.beamng.com/protocols.
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// Or at BeamNG/lua/vehicle/protocols/outgauge.lua
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// OG_x buts for flags
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const (
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OG_SHIFT = 1 // key // N/A
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OG_CTRL = 2 // key // N/A
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OG_TURBO = 8192 // show turbo gauge
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OG_KM = 16384 // if not set - user prefers MILES
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OG_BAR = 32768 // if not set - user prefers PSI
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)
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// More documentation at https://go.beamng.com/protocols
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// DL_x Flags
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const (
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DL_SHIFT = 2 ^ 0 // shift light
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DL_FULLBEAM = 2 ^ 1 // full beam
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DL_HANDBRAKE = 2 ^ 2 // handbrake
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DL_PITSPEED = 2 ^ 3 // pit speed limiter // N/A
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DL_TC = 2 ^ 4 // tc active or switched off
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DL_SIGNAL_L = 2 ^ 5 // left turn signal
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DL_SIGNAL_R = 2 ^ 6 // right turn signal
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DL_SIGNAL_ANY = 2 ^ 7 // shared turn signal // N/A
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DL_OILWARN = 2 ^ 8 // oil pressure warning
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DL_BATTERY = 2 ^ 9 // battery warning
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DL_ABS = 2 ^ 10 // abs active or switched off
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DL_SPARE = 2 ^ 11 // N/A
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)
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// Outgauge describes the data served by the BeamNG outgauge server
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type Outgauge struct {
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Time uint32 // time in milliseconds (to check order)
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Car [4]byte // Car name
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@@ -29,8 +51,9 @@ type Outgauge struct {
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ID int32 // optional - only if OutGauge ID is specified
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}
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func (o *Outgauge) ToMap() map[string]interface{} {
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return map[string]interface{}{
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// ToMap creates a map with the data in the Outgauge struct
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func (o *Outgauge) ToMap() map[string]any {
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return map[string]any{
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"Time": o.Time, // time in milliseconds (to check order)
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"Car": o.Car, // Car name
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"Flags": o.Flags, // Info (see OG_x below)
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