13 Commits
22 changed files with 527 additions and 74 deletions
+9
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@@ -0,0 +1,9 @@
# ESLabsCurses
Library for curses like interfaces on embedded displays.
Right now its only for my [CDashDisplay](https://github.com/ESilva15/CDashDisplay)
project, so it probably doesn't work that good on other projects.
# TO-DO
- Start suing `Arduino_Canvas` for drawable elements. I think it uses double buffering¿
Need to explore that.
+42 -7
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@@ -1,11 +1,39 @@
#include "UIBar.h"
#include "UIComponent.h"
#include "UIDrawing.h"
#include <cstdint>
#include <stdio.h>
UIBar::UIBar(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
UIBar::UIBar() {
this->type = BAR;
};
UIBar::UIBar(Arduino_GFX *d, UIDimensions dims, UIDecorations decor,
char *title)
: UIElement(d, dims, decor, title) {}
: UIElement(d, dims, decor, title) {
this->type = BAR;
}
void UIBar::Update(char *v) {
UIBar::~UIBar() {
// height taking the rule into account
// NOTE: need to clean this all up the 7s and 2 and whatever
int16_t charWidth = CHR_WIDTH(this->decor.textSize);
int16_t textHeight = 8 * this->decor.textSize;
int16_t totalHeight = this->dims.height + 7 + 2 + textHeight;
int16_t totalX = this->dims.x - (charWidth / 2);
int16_t totalWidth = this->dims.width + charWidth;
this->display->fillRect(
totalX,
this->dims.y,
totalWidth,
totalHeight,
this->decor.bgColor
);
}
void UIBar::Update(const char *v, bool forceRedraw) {
unsigned long time = millis();
if ((time - this->lastUpdate) <= this->refreshRate) {
return;
@@ -14,7 +42,7 @@ void UIBar::Update(char *v) {
// Conver the string to an integer
uint32_t newVal = atoi(v);
if (this->value == newVal) {
if ((this->value == newVal) && !forceRedraw) {
// If the value hasn't changed we do not need to re-render
return;
}
@@ -66,7 +94,7 @@ void UIBar::renderBlank() {
this->display->print("!RANGE");
}
void UIBar::Box() {
void UIBar::drawBox() {
// If the range was not set, we cannot draw our ruler
if (this->range <= 0) {
this->renderBlank();
@@ -93,12 +121,19 @@ void UIBar::Box() {
this->display->setTextColor(RED);
this->display->drawFastVLine(x, this->dims.y + this->dims.height, 7, RED);
// NOTE: this may fill here due to insuficcient memory?
char legend[5];
sprintf(legend, "%d", k);
this->display->setCursor(x - (CHR_WIDTH(this->decor->textSize) / 2),
this->display->setCursor(x - (CHR_WIDTH(this->decor.textSize) / 2),
this->dims.y + this->dims.height + 7 + 2);
this->display->setTextColor(WHITE);
this->display->setTextSize(this->decor->textSize);
this->display->setTextSize(this->decor.textSize);
this->display->print(legend);
}
}
void UIBar::Redraw() {
char val[8];
sprintf(val, "%d", this->value);
this->Update(val, true);
}
+7 -3
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@@ -2,6 +2,7 @@
#define _UI_BAR
#include "UIComponent.h"
#include "values.h"
struct UIBar : UIElement {
// This might be the only when where its more efficient to have the data
@@ -9,12 +10,15 @@ struct UIBar : UIElement {
uint32_t value = 0; // current tach value
uint8_t range = 0; // define the tach range, ie: 8 for 8000rpm
UIBar(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor, char *title);
UIBar();
~UIBar() override;
UIBar(Arduino_GFX *d, UIDimensions dims, UIDecorations decor, char *title);
void Update(char *val);
void Update(const char *val, bool forceRedraw) override;
void Redraw() override;
void DrawBar(uint32_t *oldValue, uint32_t *newValue);
void renderBlank();
void Box();
void drawBox();
};
#endif
+19
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@@ -0,0 +1,19 @@
#include "UIBase.h"
#include "HardwareSerial.h"
#include "UIComponent.h"
#include <Arduino_GFX.h>
UIBase::UIBase() : UIElement(nullptr, {0, 0, 0, 0}, UIDecorations(), (char *)"") {
this->type = STRING;
memset(this->value, 0, this->bufferSize);
}
UIBase::UIBase(Arduino_GFX *d, UIDimensions dims, UIDecorations decor,
char *title)
: UIElement(d, dims, decor, title) {
this->type = BASE;
memset(this->value, 0, this->bufferSize);
}
void UIBase::Update(const char* data, bool forceRedraw) {}
void UIBase::Redraw() {}
+17
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@@ -0,0 +1,17 @@
#ifndef __UI_BASE__
#define __UI_BASE__
#include "UIComponent.h"
// Representation of single line strings
struct UIBase : UIElement {
static const std::size_t bufferSize = 64;
char value[bufferSize];
UIBase();
UIBase(Arduino_GFX *d, UIDimensions dims, UIDecorations decor, char *title);
void Update(const char *value, bool forceRedraw) override;
void Redraw() override;
};
#endif
+83 -18
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@@ -1,22 +1,35 @@
#include "UIComponent.h"
#include "values.h"
#include "logger.h"
#include "windowPool.h"
// #include "u8g2.h"
#include "Arduino.h"
#include "HardwareSerial.h"
#include "UIDrawing.h"
// #include <U8g2lib.h>
#include <cstdarg>
#include <cstdint>
#include <cstring>
#define DEBUG 1
UIElement::UIElement(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
char *title)
: display(d), dims(dims), decor(decor), title(title) {}
UIElement::UIElement()
: display(nullptr), dims(UIDimensions(0, 0, 0, 0)), decor(UIDecorations()) {}
UIDimensions::UIDimensions(uint16_t x, uint16_t y, uint16_t w, uint16_t h)
: x(x), y(y), width(w), height(h) {}
UIElement::UIElement(Arduino_GFX *d, UIDimensions dims, UIDecorations decor,
char *title)
: display(d), dims(dims), decor(decor) {
strncpy(this->title, title, MAX_TITLE_LEN);
}
UIElement::~UIElement() {
// Destruction involves redrawing over the "old" area
fillRect(this->dims.x, this->dims.y, this->dims.width, this->dims.height,
this->decor.bgColor, this->display);
}
int16_t UIElement::getContentAreaX0() {
if (this->decor->hasBorder) {
if (this->decor.hasBorder) {
return this->dims.x + DEFAULT_BORDER_THICKNESS + DEFAULT_MARGIN;
}
@@ -24,7 +37,7 @@ int16_t UIElement::getContentAreaX0() {
}
int16_t UIElement::getContentAreaY0() {
if (this->decor->hasBorder) {
if (this->decor.hasBorder) {
return this->dims.y + this->getTitleAreaHeight() +
DEFAULT_TITLE_CONTENT_SPACING;
}
@@ -51,7 +64,7 @@ uint16_t UIElement::getTitleAreaHeight() {
int16_t x = 0, y = 0;
uint16_t w = 0, h = 0;
this->display->setTextSize(this->decor->titleSize);
this->display->setTextSize(this->decor.titleSize);
this->display->getTextBounds((const char *)this->title, 0, 0, &x, &y, &w, &h);
return h;
@@ -61,12 +74,31 @@ uint16_t UIElement::getTitleAreaWidth() {
int16_t x = 0, y = 0;
uint16_t w = 0, h = 0;
this->display->setTextSize(this->decor->titleSize);
this->display->setTextSize(this->decor.titleSize);
this->display->getTextBounds((const char *)this->title, 0, 0, &x, &y, &w, &h);
return w;
}
void UIElement::SetTitle(char* format, ...) {
va_list args;
va_start(args, format);
vsnprintf(this->title, MAX_TITLE_LEN, format, args);
va_end(args);
}
void UIElement::SetUIDecorations(UIDecorations decor) {
this->decor = decor;
}
void UIElement::SetUIDimensions(UIDimensions dims) {
this->dims = dims;
}
void UIElement::SetDisplay(Arduino_GFX *d) {
this->display = d;
}
void UIElement::replaceString(char *oldVal, char *newVal) {
size_t newValLen = strlen(newVal);
size_t oldValLen = strlen(oldVal);
@@ -76,33 +108,66 @@ void UIElement::replaceString(char *oldVal, char *newVal) {
int16_t y0 = this->getContentAreaY0(); // <- Crashes here
// Before here
this->display->setTextSize(this->decor->textSize);
this->display->setTextSize(this->decor.textSize);
// If the new value is shorter, delete the extra in advance
if (oldValLen > newValLen) {
// If the old value is longer than the new value, we have to delete the
// extra of the old value, which is whatever starts at the new value len
for (size_t start = newValLen; start < oldValLen; start++) {
this->display->setCursor(x0 + start * (CHR_WIDTH(this->decor->textSize)),
for (std::size_t start = newValLen; start < oldValLen; start++) {
this->display->setCursor(x0 + start * (CHR_WIDTH(this->decor.textSize)),
y0);
this->display->setTextColor(this->decor->bgColor);
this->display->setTextColor(this->decor.bgColor);
this->display->print(oldVal[start]);
}
}
for (size_t k = 0; k < newValLen; k++) {
for (std::size_t k = 0; k < newValLen; k++) {
if (k <= oldValLen) {
if (oldVal[k] != newVal[k]) {
this->display->setCursor(x0 + k * (CHR_WIDTH(this->decor->textSize)),
this->display->setCursor(x0 + k * (CHR_WIDTH(this->decor.textSize)),
y0 + 0);
this->display->setTextColor(this->decor->bgColor);
this->display->setTextColor(this->decor.bgColor);
this->display->print(oldVal[k]);
}
}
this->display->setCursor(x0 + k * (CHR_WIDTH(this->decor->textSize)),
this->display->setCursor(x0 + k * (CHR_WIDTH(this->decor.textSize)),
y0 + 0);
this->display->setTextColor(this->decor->fgColor);
this->display->setTextColor(this->decor.fgColor);
this->display->print(newVal[k]);
}
}
int16_t UIElement::AddChild(ComponentType t) {
if (childrenCount >= MAX_CHILDREN) {
LOG_ERROR(F("Failed to add child: childrenCount exceeds MAX_CHILDREN\r\n"));
LOG_ERROR(F(" %d >= %d\r\n"), childrenCount, MAX_CHILDREN);
return -1;
}
int16_t newElem = WindowPool::Allocate(t);
if (newElem < 0) {
LOG_ERROR(F("Failed to allocate new component\r\n"));
return -1;
}
LOG_DEBUG(F("Successfully allocated component: %d\r\n"), newElem);
this->children[this->curChildIndex] = newElem;
this->childrenCount++;
this->curChildIndex++;
return newElem;
}
void UIElement::RemoveChild(int16_t childId) {
WindowPool::Deallocate(childId);
}
UIElement* UIElement::GetChild(int16_t childID) {
return WindowPool::GetHandle(childID);
}
std::uint8_t UIElement::ChildrenCount() {
return this->childrenCount;
}
+34 -17
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@@ -1,33 +1,40 @@
#ifndef __UI_COMPONENT
#define __UI_COMPONENT
#ifndef __UI_COMPONENT__
#define __UI_COMPONENT__
#include "Arduino_GFX.h"
#include "values.h"
#include "UIDecorations.h"
#include "UIDimensions.h"
#include <cstdint>
#include <stdint.h>
enum ComponentType {
STRING,
TABLE,
};
class UIElement {
private:
uint8_t childrenCount = 0;
int8_t curChildIndex = -1; // Start at -1, have no children
struct UIDimensions {
uint16_t x = 0, y = 0;
uint16_t width = 0, height = 0;
UIDimensions(uint16_t x, uint16_t y, uint16_t w, uint16_t h);
};
struct UIElement {
public:
Arduino_GFX *display;
UIDimensions dims;
UIDecorations *decor;
char *title;
UIDecorations decor;
char title[MAX_TITLE_LEN];
uint64_t lastUpdate = 0;
uint16_t refreshRate = 0;
ComponentType type;
UIElement(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
UIElement();
UIElement(Arduino_GFX *d, UIDimensions dims, UIDecorations decor,
char *Title);
virtual ~UIElement();
// Children
int16_t children[MAX_CHILDREN];
// Children Handling
int16_t AddChild(ComponentType t);
void RemoveChild(int16_t childID);
UIElement* GetChild(int16_t childID);
uint8_t ChildrenCount();
// Getters
int16_t getContentAreaX0();
@@ -39,6 +46,12 @@ struct UIElement {
uint16_t getTitleAreaHeight();
uint16_t getTitleAreaWidth();
// Setters
void SetTitle(char* format, ...);
void SetUIDecorations(UIDecorations decor);
void SetUIDimensions(UIDimensions dims);
void SetDisplay(Arduino_GFX *d);
// Positioning
void horizontalCenter(UIElement *reference);
void verticalCenter(UIElement *reference);
@@ -50,6 +63,10 @@ struct UIElement {
void drawBox();
void noBox();
void replaceString(char *oldVal, char *newVal);
// Viewing - more like actual rendering data
virtual void Update(const char *data, bool forceRedraw) = 0;
virtual void Redraw() = 0;
};
#endif
+15
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@@ -1,6 +1,21 @@
#include "UIDecorations.h"
namespace Curses {
};
UIDecorations::UIDecorations() {}
UIDecorations::UIDecorations(uint16_t bg, uint16_t fg, uint16_t title,
uint16_t border, uint8_t titleSize,
uint8_t textSize) {}
UIDecorations& UIDecorations::operator=(const UIDecorations& other) {
this->textSize = other.textSize;
this->titleSize = other.titleSize;
this->titleColor = other.titleColor;
this->borderColor = other.borderColor;
this->bgColor = other.bgColor;
this->fgColor = other.fgColor;
this->hasBorder = other.hasBorder;
return *this;
}
+9 -4
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@@ -2,17 +2,22 @@
#define __UI_DECORATIONS
#include "UIDrawing.h"
#include <cstdint>
#include <stdint.h>
struct UIDecorations {
bool hasBorder = true;
uint16_t bgColor = MAIN_BG_COLOR, fgColor = MAIN_FG_COLOR;
uint16_t titleColor = MAIN_FG_COLOR, borderColor = RED;
uint8_t titleSize = 2, textSize = 4;
uint16_t bgColor = MAIN_BG_COLOR;
uint16_t fgColor = MAIN_FG_COLOR;
uint16_t titleColor = MAIN_FG_COLOR;
uint16_t borderColor = RED;
uint8_t titleSize = 2;
uint8_t textSize = 4;
uint8_t hasBorder = true;
UIDecorations();
UIDecorations(uint16_t bg, uint16_t fg, uint16_t title, uint16_t border,
uint8_t titleSize, uint8_t textSize);
UIDecorations& operator=(const UIDecorations& other);
};
#endif
+15
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@@ -0,0 +1,15 @@
#include "UIDimensions.h"
UIDimensions::UIDimensions() : x(0), y(0), width(0), height(0) {}
UIDimensions::UIDimensions(uint16_t x, uint16_t y, uint16_t w, uint16_t h)
: x(x), y(y), width(w), height(h) {}
UIDimensions& UIDimensions::operator=(const UIDimensions& other) {
this->x = other.x;
this->y = other.y;
this->width = other.width;
this->height = other.height;
return *this;
}
+18
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@@ -0,0 +1,18 @@
#ifndef __UI_DIMENSIONS__
#define __UI_DIMENSIONS__
#include <cstdint>
#include <stdint.h>
struct UIDimensions {
uint16_t x = 0;
uint16_t y = 0;
uint16_t width = 0;
uint16_t height = 0;
UIDimensions();
UIDimensions(uint16_t x, uint16_t y, uint16_t w, uint16_t h);
UIDimensions& operator=(const UIDimensions& other);
};
#endif
+10 -3
View File
@@ -51,11 +51,11 @@ void UIElement::placeLeft(UIElement *ref) {
void UIElement::drawBox() {
// This is the border rectangle
if (this->decor->hasBorder) {
if (this->decor.hasBorder) {
for (int k = 0; k < DEFAULT_BORDER_THICKNESS; k++) {
this->display->drawRect(
this->dims.x + k, this->dims.y + k, this->dims.width - (k * 2),
this->dims.height - (k * 2), this->decor->borderColor);
this->dims.height - (k * 2), this->decor.borderColor);
}
}
@@ -88,7 +88,7 @@ void UIElement::drawBox() {
this->display->drawRect(x, y, w, h, BLUE);
#endif
if (this->decor->hasBorder) {
if (this->decor.hasBorder) {
// Remove the border line behind the title
this->display->fillRect(titleTopLeftX - DEFAULT_MARGIN, this->dims.y,
titleAreaWidth + DEFAULT_MARGIN,
@@ -99,9 +99,16 @@ void UIElement::drawBox() {
this->display->print(this->title);
}
#ifdef DEBUG
// Element bounds
this->display->drawRect(this->dims.x, this->dims.y, this->dims.width,
this->dims.height, PURPLE);
#endif
}
void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t colour, Arduino_GFX *display) {
// TODO: should we have a separate place to do all the drawing?
display->fillRect(x, y, w, h, colour);
}
+3
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@@ -2,6 +2,7 @@
#define __CURSES_UI_VISUALS
#include <Arduino_GFX.h>
#include <cstdint>
#define RIGHT 0
#define INVERTED 1
@@ -21,5 +22,7 @@
uint16_t calculateHeight(int16_t titleSize, int16_t textSize, int16_t nLines);
uint16_t calculateWidth(int16_t textSize, int16_t nChars);
void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t colour, Arduino_GFX *display);
#endif
+30
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@@ -0,0 +1,30 @@
#include "UIScreen.h"
#include "windowPool.h"
#include "UIComponent.h"
#include "UIDecorations.h"
#include "UIDimensions.h"
Curses::Screen::Screen(Arduino_GFX *d, UIDimensions dims,
UIDecorations decor)
: display(d), dims(dims), decor(decor) {
}
void Curses::Screen::Setup(const char* title) {
// This should always return the first available component
this->mainWindowID = WindowPool::Allocate(BASE);
if (this->mainWindowID != 0) {
// Something wrong happened
Serial2.print("Unexpected ID for main window: ");
Serial2.println(this->mainWindowID);
for (;;) {
delay(1000);
Serial2.println("Program interrupted due to setup failure");
}
}
this->mainWindowHandle = WindowPool::GetHandle(this->mainWindowID);
this->mainWindowHandle->SetDisplay(this->display);
this->mainWindowHandle->SetTitle((char*)"%s [%2d]", title, this->mainWindowID);
this->mainWindowHandle->SetUIDecorations(this->decor);
this->mainWindowHandle->SetUIDimensions(this->dims);
}
+24
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@@ -0,0 +1,24 @@
#ifndef __UI_SCREEN__
#define __UI_SCREEN__
#include "UIComponent.h"
#include "UIDecorations.h"
#include "UIDimensions.h"
namespace Curses {
// Entrypoint for our UI. We will have a single screen and this screen can
// have some windows and whatnot
class Screen {
public:
UIDimensions dims;
UIDecorations decor;
Arduino_GFX *display;
int16_t mainWindowID;
UIElement* mainWindowHandle;
Screen(Arduino_GFX *d, UIDimensions dims, UIDecorations decor);
void Setup(const char* title);
};
}; // namespace Curses
#endif
+8 -4
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@@ -3,19 +3,19 @@
#include "UIComponent.h"
#include <Arduino_GFX.h>
UIString::UIString() : UIElement(nullptr, {0, 0, 0, 0}, nullptr, (char *)"") {
UIString::UIString() : UIElement(nullptr, {0, 0, 0, 0}, UIDecorations(), (char *)"") {
this->type = STRING;
memset(this->value, 0, this->bufferSize);
}
UIString::UIString(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
UIString::UIString(Arduino_GFX *d, UIDimensions dims, UIDecorations decor,
char *title)
: UIElement(d, dims, decor, title) {
this->type = STRING;
memset(this->value, 0, this->bufferSize);
}
void UIString::Update(const char *v) {
void UIString::Update(const char *v, bool forceRedraw) {
uint64_t time = millis();
if ((time - this->lastUpdate) <= this->refreshRate) {
return;
@@ -28,7 +28,7 @@ void UIString::Update(const char *v) {
}
// If the value hasn't changed we do not need to re-render
if (strcmp(this->value, v) == 0) {
if ((strcmp(this->value, v) == 0) && !forceRedraw) {
return;
}
@@ -46,3 +46,7 @@ void UIString::Update(const char *v) {
replaceString(oldVal, newVal);
strncpy(this->value, v, this->bufferSize);
}
void UIString::Redraw() {
this->Update(this->value, true);
}
+6 -5
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@@ -1,17 +1,18 @@
#ifndef __UI_STRING
#define __UI_STRING
#ifndef __UI_STRING__
#define __UI_STRING__
#include "UIComponent.h"
// Representation of single line strings
struct UIString : UIElement {
static const size_t bufferSize = 64;
static const std::size_t bufferSize = 64;
char value[bufferSize];
UIString();
UIString(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
UIString(Arduino_GFX *d, UIDimensions dims, UIDecorations decor,
char *title);
void Update(const char *value);
void Update(const char *value, bool forceRedraw) override;
void Redraw() override;
};
#endif
+16 -12
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@@ -6,7 +6,8 @@
#define DEBUG
UITable::UITable(Arduino_GFX *gfx, UIDimensions dims, UIDecorations *decor,
UITable::UITable() {};
UITable::UITable(Arduino_GFX *gfx, UIDimensions dims, UIDecorations decor,
int nRows, int nCols, int *colWidths, char *title)
: UIElement(gfx, dims, decor, title) {
this->type = TABLE;
@@ -16,18 +17,18 @@ UITable::UITable(Arduino_GFX *gfx, UIDimensions dims, UIDecorations *decor,
this->colWidths = colWidths;
// Default decoration for every cell
this->decor->textSize = 2;
this->decor.textSize = 2;
for (int k = 0; k < ROWS * COLUMNS; k++) {
UIDecorations *cellDecor = new UIDecorations();
cellDecor->textSize = this->decor->textSize;
UIDecorations cellDecor = UIDecorations();
cellDecor.textSize = this->decor.textSize;
UIDimensions dims = {0, 0, 0, 0};
this->tableData[k] = new UIString(display, dims, cellDecor, (char *)"");
}
int cellH = CHR_HEIGHT(this->decor->textSize) + CELL_MARGIN;
int cellH = CHR_HEIGHT(this->decor.textSize) + CELL_MARGIN;
// Initialize the table dimensions
//// Calculate the height
@@ -37,7 +38,7 @@ UITable::UITable(Arduino_GFX *gfx, UIDimensions dims, UIDecorations *decor,
//// Calculate the width
for (int c = 0; c < this->nColumns; c++) {
this->dims.width +=
(CHR_WIDTH(this->decor->textSize) + CELL_MARGIN) * this->colWidths[c];
(CHR_WIDTH(this->decor.textSize) + CELL_MARGIN) * this->colWidths[c];
}
this->dims.width += (DEFAULT_BORDER_THICKNESS + DEFAULT_MARGIN) * 2;
}
@@ -52,7 +53,7 @@ uint16_t UITable::getContentAreaHeight() {
* I recon its dynamic enough for now
*/
void UITable::setup() {
int cellH = CHR_HEIGHT(this->decor->textSize) + CELL_MARGIN;
int cellH = CHR_HEIGHT(this->decor.textSize) + CELL_MARGIN;
// Initialize the cells
uint16_t yOffset = this->getContentAreaY0();
@@ -60,23 +61,26 @@ void UITable::setup() {
int16_t xOffset = this->getContentAreaX0();
for (int c = 0; c < COLUMNS; c++) {
this->tableData[r * COLUMNS + c]->refreshRate = this->refreshRate;
this->tableData[r * COLUMNS + c]->decor->textSize = this->decor->textSize;
this->tableData[r * COLUMNS + c]->decor->hasBorder = false;
this->tableData[r * COLUMNS + c]->decor.textSize = this->decor.textSize;
this->tableData[r * COLUMNS + c]->decor.hasBorder = false;
this->tableData[r * COLUMNS + c]->dims.x = xOffset + CELL_MARGIN;
this->tableData[r * COLUMNS + c]->dims.y = (cellH * r) + yOffset;
this->tableData[r * COLUMNS + c]->dims.height = cellH;
this->tableData[r * COLUMNS + c]->dims.width =
this->colWidths[c] * (CHR_WIDTH(this->decor->textSize) + CELL_MARGIN);
this->colWidths[c] * (CHR_WIDTH(this->decor.textSize) + CELL_MARGIN);
memset(this->tableData[r * COLUMNS + c]->value, 0,
this->tableData[r * COLUMNS + c]->bufferSize);
xOffset +=
this->colWidths[c] * (CHR_WIDTH(this->decor->textSize) + CELL_MARGIN);
this->colWidths[c] * (CHR_WIDTH(this->decor.textSize) + CELL_MARGIN);
#ifdef DEBUG
this->tableData[r * COLUMNS + c]->drawBox();
this->tableData[r * COLUMNS + c]->Update("---");
this->tableData[r * COLUMNS + c]->Update("---", false);
#endif
}
}
}
void UITable::Update(const char* data, bool forceRedraw) {}
void UITable::Redraw() {}
+6 -1
View File
@@ -18,7 +18,8 @@ struct UITable : UIElement {
int *colWidths;
UIString **tableData;
UITable(Arduino_GFX *gfx, UIDimensions dims, UIDecorations *decor, int nR,
UITable();
UITable(Arduino_GFX *gfx, UIDimensions dims, UIDecorations decor, int nR,
int nC, int *cWidth, char *t);
// void Update(StandingLine standings[5]);
@@ -26,6 +27,10 @@ struct UITable : UIElement {
// Getters
uint16_t getContentAreaHeight();
// Rendering
void Update(const char* data, bool forceRedraw) override;
void Redraw() override;
};
#endif
+15
View File
@@ -0,0 +1,15 @@
#ifndef __VALUES__
#define __VALUES__
#define MAX_WINDOWS 512
#define MAX_CHILDREN 32
#define MAX_TITLE_LEN 32
enum ComponentType {
BASE,
BAR,
STRING,
TABLE,
};
#endif
+102
View File
@@ -0,0 +1,102 @@
#include "windowPool.h"
#include "logger.h"
#include "UIComponent.h"
#include "UIBar.h"
#include "UIString.h"
#include "UIBase.h"
#include "UITable.h"
#include "values.h"
#include "logger.h"
namespace WindowPool {
WindowEntry pool[MAX_WINDOWS];
bool inUse[MAX_WINDOWS] = {false};
static inline int16_t getNextIndex() {
for (int k = 0; k < MAX_WINDOWS; k++) {
if (!inUse[k]) {
return k;
}
}
return -1;
}
int16_t Allocate(ComponentType t) {
int16_t nextIndex = getNextIndex();
if (nextIndex < 0) {
LOG_ERROR(F("Failed to allocate comp: poolIndex exceeds MAX_WINDOWS\r\n"));
LOG_ERROR(F(" %d >= %d\r\n"), nextIndex, MAX_WINDOWS);
return -1;
}
pool[nextIndex].type = t;
switch(pool[nextIndex].type) {
case BAR:
LOG_DEBUG(F("PRE allocing\r\n"));
pool[nextIndex].bar = new UIBar();
LOG_DEBUG(F("POST allocing type: \r\n"), pool[nextIndex].type);
break;
case STRING:
pool[nextIndex].str = new UIString();
break;
case TABLE:
pool[nextIndex].table = new UITable();
break;
case BASE:
pool[nextIndex].base = new UIBase();
break;
}
// Mark it as in use
inUse[nextIndex] = true;
return nextIndex;
}
void Deallocate(int16_t id) {
// NOTE: I don't think we need this since it calls the destructor...
switch(pool[id].type) {
case BAR:
delete pool[id].str;
break;
case STRING:
delete pool[id].str;
break;
case TABLE:
break;
case BASE:
break;
}
inUse[id] = false;
}
UIElement* GetHandle(int16_t id) {
switch(pool[id].type) {
case BAR:
return pool[id].bar;
break;
case STRING:
return pool[id].str;
break;
case TABLE:
return pool[id].table;
break;
case BASE:
return pool[id].base;
break;
}
return nullptr;
}
void PrintInUse() {
for (int k = 0; k < MAX_WINDOWS; k++) {
if (inUse[k]) {
LOG_TRACE(F("Window in use: %d : %d\n"), k, inUse[k]);
}
}
}
}
+39
View File
@@ -0,0 +1,39 @@
#ifndef __WINDOW_POOL__
#define __WINDOW_POOL__
#include <cstdint>
#include <stdint.h>
#include "values.h"
struct UIElement;
struct UIString;
struct UIBar;
struct UITable;
struct UIBase;
namespace WindowPool {
struct WindowEntry {
ComponentType type;
// Well I did this like this but I recon we can use polymorphism instead
union {
UIBase* base;
UIString* str;
UIBar* bar;
UITable* table;
};
};
extern WindowEntry pool[MAX_WINDOWS];
extern bool inUse[MAX_WINDOWS];
int16_t Allocate(ComponentType t);
// I will finish this later on, still have to figure out how to properly
// destroy the UIComponent
void Deallocate(int16_t childID);
UIElement* GetHandle(int16_t index);
// Debugging
void PrintInUse();
};
#endif