working on the peripheral state handling
This commit is contained in:
@@ -437,3 +437,12 @@ func (d *CDashDisplay) SendData(data *telemetry.TelemetryData) error {
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return nil
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}
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func (cds *CDashDisplay) Setup() error {
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err := cds.LoadLayout("layout.yaml")
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if err != nil {
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return err
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}
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return nil
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}
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+27
-4
@@ -2,28 +2,33 @@
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package devices
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import (
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"errors"
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"esdi/devices/cdashdisplay"
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"esdi/devices/uidevice"
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"esdi/peripheral"
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)
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var ErrInvalidDevice = errors.New("invalid device")
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type Device struct {
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Name string
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Discover func() (peripheral.Peripheral, error)
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// DefaultSetup func(peripheral.Peripheral) error
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}
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var List map[string]*Device = map[string]*Device{
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uidevice.NAME: {
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Name: uidevice.NAME,
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Discover: DiscoverUIDevice,
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Discover: UIDeviceDiscover,
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},
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cdashdisplay.NAME: {
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Name: cdashdisplay.NAME,
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Discover: DiscoverCDashDisplay,
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Discover: CDashDisplayDiscover,
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},
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}
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func DiscoverUIDevice() (peripheral.Peripheral, error) {
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func UIDeviceDiscover() (peripheral.Peripheral, error) {
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uidev, err := uidevice.NewUIDevice()
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if err != nil {
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return nil, err
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@@ -32,7 +37,11 @@ func DiscoverUIDevice() (peripheral.Peripheral, error) {
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return uidev, nil
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}
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func DiscoverCDashDisplay() (peripheral.Peripheral, error) {
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// func UIDeviceSetup(peripheral peripheral.Peripheral) error {
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// return nil
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// }
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func CDashDisplayDiscover() (peripheral.Peripheral, error) {
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// Create a cdashdisplay
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display, err := cdashdisplay.NewCDashDisplay()
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if err != nil {
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@@ -41,3 +50,17 @@ func DiscoverCDashDisplay() (peripheral.Peripheral, error) {
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return display, nil
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}
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// func CDashDisplaySetup(peripheral peripheral.Peripheral) error {
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// cdash, ok := peripheral.(*cdashdisplay.CDashDisplay)
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// if !ok {
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// return ErrInvalidDevice
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// }
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//
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// err := cdash.LoadLayout("layout.yaml")
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// if err != nil {
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// return err
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// }
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//
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// return nil
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// }
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@@ -25,6 +25,10 @@ func (uid *UIDevice) Close() error {
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return nil
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}
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func (uid *UIDevice) Setup() error {
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return nil
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}
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func (uid *UIDevice) SendData(data *telemetry.TelemetryData) error {
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if data == nil {
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return peripheral.ErrInvalidData
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@@ -17,6 +17,7 @@ const (
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type Peripheral interface {
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Name() string
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Setup() error
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SendData(*telemetry.TelemetryData) error
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RequiredFields() []telemetry.FieldID
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Close() error
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@@ -15,6 +15,7 @@ var (
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ErrPeripheralAlreadyRegistered = errors.New("peripheral is already registered")
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ErrNoSuchDevice = errors.New("device doesn't exist")
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ErrDeviceIsNotConnected = errors.New("device isn't connected")
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ErrFailedToSetupPeripheral = errors.New("peripheral setup failed")
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)
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type DeviceState = uint8
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@@ -176,6 +177,56 @@ func (pss *PeripheralStateStore) setDeviceReconnected(pname string, per peripher
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// Device State Handling [END] -------------------------------------------------
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// Device Handling [START] -----------------------------------------------------
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func (pss *PeripheralStateStore) discoverPeripheral(
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pname string,
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onDiscovery func(pName string, peripheral peripheral.Peripheral),
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) error {
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state, err := pss.GetState(pname)
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if err != nil {
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pss.Logger.Error("Can't reconnect device", "device", pname, "error", err)
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return err
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}
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dev, err := state.device.Discover()
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if err != nil {
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return err
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}
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// Register the device we just found
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onDiscovery(pname, dev)
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return nil
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}
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func (pss *PeripheralStateStore) handleDeviceTimedOut(pname string) error {
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err := pss.discoverPeripheral(pname, pss.setDeviceReconnected)
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if err != nil {
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// Log something
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return err
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}
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return nil
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}
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func (pss *PeripheralStateStore) handleDeviceReconnected(pname string) error {
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// The device has reconnected, but we must set its state again
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state, err := pss.GetState(pname)
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if err != nil {
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return err
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}
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err = state.Peripheral.Setup()
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if err != nil {
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pss.Logger.Error("failed to setup peripheral", "peripheral", pname, "error", err)
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return ErrFailedToSetupPeripheral
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}
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// Around here I believe I need to swap the states so the peripheral is setup
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pss.setDeviceConnected(pname, state.Peripheral)
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return nil
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}
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func (pss *PeripheralStateStore) HandleDeviceState() {
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peripherals := pss.GetStates()
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@@ -183,22 +234,30 @@ func (pss *PeripheralStateStore) HandleDeviceState() {
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switch pState.State {
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case DeviceIsDisconnected:
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pss.Logger.Debug("looking for device", "name", pName)
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dev, err := pState.device.Discover()
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err := pss.discoverPeripheral(pName, pss.setDeviceConnected)
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if err != nil {
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// Log something
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continue
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}
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// Register the device we just found
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pss.setDeviceConnected(pName, dev)
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case DeviceIsConnected:
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// Need to check if its streaming, if its not streaming than we have to do a healthcheck
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pss.Logger.Debug("Device is connected. Normal", "device", pName)
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case DeviceReconnected:
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// If the device has reconnected we need to reset the device and then set it as connected
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pss.Logger.Debug("Device has reconnected. Clearing up state", "device", pName)
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err := pss.handleDeviceReconnected(pName)
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if err != nil {
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pss.Logger.Error("device reconnection handler failed", "error", err)
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continue
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}
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case DeviceTimedOut:
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// If the device has timed out we need to re-discover it or something
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pss.Logger.Debug("Device is timed out. Attempting to recconect", "device", pName)
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err := pss.handleDeviceTimedOut(pName)
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if err != nil {
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pss.Logger.Error("device timing out handler failed", "error", err)
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continue
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}
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}
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}
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}
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@@ -35,6 +35,7 @@ func NewLayoutController(base *Controller, service *services.DeviceService) *Lay
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DevService: service,
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MoveToolState: &windowManipState{Mode: moveMode},
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// SelectedLayout: "beamng.yaml",
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// TODO: this can't be here - the service/peripheral needs to know about it
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SelectedLayout: "layout.yaml",
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}
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@@ -404,7 +405,8 @@ func (lc *LayoutController) loadLayout() {
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}
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// ---
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// We would get the layout path from somewhere but for nots its layout.yaml
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// TODO: This can happen here, but we need to address how the layout is gotten
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// THE UI SHOULD SET STATE IN THE SERVICES ONLY
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err = display.LoadLayout(lc.SelectedLayout)
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if err != nil {
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lc.Messages <- "failed to load layout: " + err.Error()
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