Files
esdi/cdashdisplay/display.go
T

342 lines
6.8 KiB
Go

// Package cdashdisplay will handle the USB connections
package cdashdisplay
import (
"bytes"
"fmt"
"io"
"log/slog"
"os"
"path"
helper "esdi/helpers"
"esdi/peripheral/communication"
"esdi/peripheral/communication/packets"
"esdi/peripheral/types"
"gopkg.in/yaml.v3"
)
var pLogger *slog.Logger
func SetLogger(l *slog.Logger) {
pLogger = l
}
// I have to move this to some kind of configuration place
const (
layoutsDir = "./layouts/"
)
const (
newWindowCMDID types.Command = 3
destroyWindowCMDID types.Command = 4
updateWindowDimsCMDID types.Command = 5
updateWindowCMDID types.Command = 6 // Change this to a move cmd instead
newLayoutCMDID types.Command = 7
)
const (
MoveLeft = iota
MoveDown
MoveUp
MoveRight
)
var DefaultDecorations = UIDecorations{
HasBorder: 1,
BGColour: 0x1041, // Look in the eslabsCurses library for these colours
FGColour: 0xffff,
TitleColour: 0xffff,
BorderColour: 0xf800,
TitleSize: 2,
TextSize: 4,
Padding: 0x00,
}
type UpdateDimsPacket struct {
ID int16
Dims UIDimensions
}
type FString32 [32]byte
func (s FString32) String() string {
n := bytes.IndexByte(s[:], 0)
if n == -1 {
n = len(s)
}
return string(s[:n])
}
func (s FString32) MarshalYAML() (any, error) {
// trim trailing zero bytes
n := bytes.IndexByte(s[:], 0)
if n == -1 {
n = len(s)
}
return string(s[:n]), nil
}
func (s *FString32) UnmarshalYAML(value *yaml.Node) error {
if value.Kind != yaml.ScalarNode {
return fmt.Errorf("expected YAML scalar for FixedString32")
}
b := []byte(value.Value)
if len(b) > len(s) {
return fmt.Errorf("string too long (max %d bytes)", len(s))
}
// zero-fill first
for i := range s {
s[i] = 0
}
copy(s[:], b)
return nil
}
type LayoutTree struct {
Windows map[int16]*UIWindow `yaml:"Windows"`
}
func NewLayoutTree() *LayoutTree {
return &LayoutTree{
Windows: make(map[int16]*UIWindow),
}
}
func (l *LayoutTree) AddWindow(idx int16, w UIWindow) {
pLogger.Debug(fmt.Sprintf("adding window '%d' - %v", idx, w))
l.Windows[idx] = &w
pLogger.Debug(fmt.Sprintf("new map - %v", l.Windows))
}
func (l *LayoutTree) RemoveWindow(idx int16) {
pLogger.Debug(fmt.Sprintf("removing window '%d'", idx))
delete(l.Windows, idx)
pLogger.Debug(fmt.Sprintf("new map - %v", l.Windows))
}
type CDashState struct {
Layout *LayoutTree
}
func NewCDashState() *CDashState {
return &CDashState{
Layout: NewLayoutTree(),
}
}
type CDashDisplay struct {
WT *communication.WalkieTalkie
State *CDashState
}
func NewCDashDisplay() (*CDashDisplay, error) {
// Look for the port
p, err := findDisplayPort()
if err != nil {
pLogger.Info("failed to find cdashdisplay port: %s", err.Error())
return nil, err
}
return &CDashDisplay{
WT: p,
State: NewCDashState(),
}, nil
}
func (d *CDashDisplay) SendCommand() {
}
func (d *CDashDisplay) CreateWindow(win UIWindow) (int16, error) {
bytes, err := helper.StructToBytes(win)
if err != nil {
return -1, err
}
// Send the command
var wID packets.NewWindowID
err = d.WT.SendCommand(newWindowCMDID, bytes, &wID)
if err != nil {
return -1, err
}
pLogger.Info(fmt.Sprintf("Recived ID message: %v", wID))
d.State.Layout.AddWindow(wID.ID, win)
return wID.ID, nil
}
func (d *CDashDisplay) UpdateWindow(wID int16, win *UIWindow) error {
data := UIWindowUpdatePacket{
WinID: wID,
Window: *win,
}
bytes, err := helper.StructToBytes(data)
if err != nil {
return err
}
err = d.WT.SendCommand(updateWindowCMDID, bytes, nil)
if err != nil {
return err
}
// NOTE: need to check the flow of this because:
// windows has a pointer to a UIWindow stored
// I get it and update it in the controller
// I send the pointer here
// -> it should be the same pointer then right?
pLogger.Debug(fmt.Sprintf("PreUpdate ID: %p", win))
d.State.Layout.Windows[wID] = win
pLogger.Debug(fmt.Sprintf("PostUpdate ID: %p", win))
// Yeah, same address as suspected
// I can't think about it right now. I'll think about that tomorrow
return nil
}
func (d *CDashDisplay) DestroyWindow(wID int16) error {
type UIWindowDestructPacket struct {
WinID int16
}
packet := UIWindowDestructPacket{
WinID: wID,
}
bytes, err := helper.StructToBytes(packet)
if err != nil {
return err
}
err = d.WT.SendCommand(destroyWindowCMDID, bytes, nil)
if err != nil {
return err
}
// NODE: add this
d.State.Layout.RemoveWindow(wID)
return nil
}
func (d *CDashDisplay) updateWindowDimensions(win *UIWindow, packet UpdateDimsPacket) error {
pLogger.Debug(fmt.Sprintf("UPDATE: %v", packet))
bytes, err := helper.StructToBytes(packet)
if err != nil {
return err
}
// var ack packets.AckPacket
err = d.WT.SendCommand(updateWindowDimsCMDID, bytes, nil)
if err != nil && err != io.EOF {
return err
}
// Nothing bad happened afaik
pLogger.Debug(fmt.Sprintf("cur dims: %v", win.Dims))
win.Dims = packet.Dims
pLogger.Debug(fmt.Sprintf("new dims: %v", win.Dims))
return nil
}
func (d *CDashDisplay) MoveWindow(wID int16, delta helper.Vector) error {
// Get the window from the layout
window, ok := d.State.Layout.Windows[wID]
if !ok {
return fmt.Errorf("window with ID '%d' doesn't exist", wID)
}
// Now we will create new dimensions
newDimensions := window.Dims
newDimensions.X0 += delta.DX
newDimensions.Y0 += delta.DY
packet := UpdateDimsPacket{
ID: wID,
Dims: newDimensions,
}
return d.updateWindowDimensions(window, packet)
}
func (d *CDashDisplay) ResizeWindow(wID int16, delta helper.Vector) error {
// Get the window from the layout
window, ok := d.State.Layout.Windows[wID]
if !ok {
return fmt.Errorf("window with ID '%d' doesn't exist", wID)
}
// Now we will create new dimensions
newDimensions := window.Dims
if delta.DX > 0 {
newDimensions.Width += delta.DX
} else {
newDimensions.Width -= delta.DX
newDimensions.X0 -= 2 * delta.DX
}
if delta.DY > 0 {
newDimensions.Height += delta.DY
} else {
newDimensions.Height -= delta.DY
newDimensions.Y0 -= 2 * delta.DY
}
packet := UpdateDimsPacket{
ID: wID,
Dims: newDimensions,
}
return d.updateWindowDimensions(window, packet)
}
func (d *CDashDisplay) SaveLayout() {
file, err := os.OpenFile(path.Join(layoutsDir, "layout.yaml"),
os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0755)
if err != nil {
panic("failed to open logging file: " + err.Error())
}
data, err := yaml.Marshal(d.State.Layout)
if err != nil {
panic("failed to marshal layout data")
}
_, err = file.Write(data)
if err != nil {
panic("failed to write data to file")
}
}
func (d *CDashDisplay) LoadLayout() {
data, err := os.ReadFile(path.Join(layoutsDir, "layout.yaml"))
if err != nil {
panic(err.Error())
}
layout := NewLayoutTree()
err = yaml.Unmarshal(data, layout)
if err != nil {
panic(err.Error())
}
for _, w := range layout.Windows {
_, err = d.CreateWindow(*w)
if err != nil {
pLogger.Debug(fmt.Sprintf("Failed to create window: %v", w))
}
}
}