reconnects are slightly improved

I don't really like the reset thing with the delay. I need to implement
something better later on
This commit is contained in:
2026-09-22 17:07:53 +01:00
parent 636f20df77
commit df1e3c26fa
3 changed files with 44 additions and 4 deletions
+12
View File
@@ -34,6 +34,7 @@ const (
sendDataCMDID types.Command = 7
newLayoutCMDID types.Command = 8
healthCheckCMDID types.Command = 9
resetCMDID types.Command = 10
)
const (
@@ -404,6 +405,17 @@ func (d *CDashDisplay) UnloadLayout() error {
return nil
}
func (cds *CDashDisplay) reset() error {
err := cds.WT.SendCommand(resetCMDID, []byte{0x01, 0x02, 0x03, 0x04}, nil)
if err != nil {
return err
}
time.Sleep(3000 * time.Millisecond)
return nil
}
func (d *CDashDisplay) SendData(data *telemetry.TelemetryData) error {
packet := d.encodePacket(data)
+8
View File
@@ -25,6 +25,14 @@ func (cds *CDashDisplay) setupForBeamNG() error {
}
func (cds *CDashDisplay) Setup(provider string) error {
// Doesn't matter which one we are picking, we need to reset the CDashDisplay
// first - we will improve this setup behaviour later on with an Update to
// change it without dropping connection or some shit
err := cds.reset()
if err != nil {
return err
}
switch provider {
case constants.IRacingProviderName:
return cds.setupForIracing()