now that some things have been optimized I can have it be single threaded
But!!!! I have to fix this, the UI needs to be very good!
This commit is contained in:
@@ -85,34 +85,30 @@ func BindWindowEvents(
|
||||
// triggers directly on the UINodes I want them to be triggered on
|
||||
|
||||
bus.On(ui.WindowCreatedEv{}, func(e any) {
|
||||
go func() {
|
||||
ev := e.(ui.WindowCreatedEv)
|
||||
ev := e.(ui.WindowCreatedEv)
|
||||
|
||||
bus.Emit(ui.LogEv{Log: "Received a window created event\n"})
|
||||
if tree == nil {
|
||||
bus.Emit(ui.LogEv{Log: "tree view is nil"})
|
||||
return
|
||||
}
|
||||
bus.Emit(ui.LogEv{Log: "Received a window created event\n"})
|
||||
if tree == nil {
|
||||
bus.Emit(ui.LogEv{Log: "tree view is nil"})
|
||||
return
|
||||
}
|
||||
|
||||
appendWindow(bus, doc, tree, ev.ID, &ev.Win)
|
||||
}()
|
||||
appendWindow(bus, doc, tree, ev.ID, &ev.Win)
|
||||
})
|
||||
|
||||
bus.On(ui.WindowDestroyedEv{}, func(e any) {
|
||||
go func() {
|
||||
root := tree.GetRoot()
|
||||
if root == nil {
|
||||
bus.Emit(ui.LogEv{Log: "unable to get current tree node"})
|
||||
}
|
||||
root := tree.GetRoot()
|
||||
if root == nil {
|
||||
bus.Emit(ui.LogEv{Log: "unable to get current tree node"})
|
||||
}
|
||||
|
||||
node := FindNodeByID(root, e.(ui.WindowDestroyedEv).ID)
|
||||
if node != nil {
|
||||
root.RemoveChild(node)
|
||||
}
|
||||
node := FindNodeByID(root, e.(ui.WindowDestroyedEv).ID)
|
||||
if node != nil {
|
||||
root.RemoveChild(node)
|
||||
}
|
||||
|
||||
// NODE: add a log here in case it fails so we know whats going on
|
||||
bus.Emit(ui.ForceRedraw{})
|
||||
}()
|
||||
// NODE: add a log here in case it fails so we know whats going on
|
||||
bus.Emit(ui.ForceRedraw{})
|
||||
})
|
||||
|
||||
bus.On(ui.RegisterLoadedLayout{}, func(e any) {
|
||||
|
||||
Reference in New Issue
Block a user