Adding fields and making sure the display works
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package main
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const (
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DriverNameLen = 24
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TimeBehindStringLen = 16
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FuelTankLen = 15 // 101.6 / 123.4L
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)
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type GameSource interface {
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GetData(string) (interface{}, error)
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UpdateData() error
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GetSessionInfo() (interface{}, error)
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}
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type StandingsLine struct {
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CarIdx int32
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LapPct float32
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Lap int32
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DriverName [DriverNameLen]byte
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EstTime float32
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TimeBehind float32
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TimeBehindString [TimeBehindStringLen]byte
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}
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type SimulationData struct {
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Speed int32
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Gear int32
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RPM int32
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LapCount int32
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LapDistPct float32
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LapTime [16]byte // Current lap time
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LapDelta [16]byte // Delta to selected reference lap
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BestLapTime [16]byte // Best lap in session
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LastLapTime [16]byte // Last lap time
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FuelUsageCurLap float32
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FuelPerLap float32
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FuelPct float32
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FuelLiters float32
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FuelTotal float32 // This will be calculated and passed in Liters
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Position int32
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Standings [5]StandingsLine
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}
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type StandingsLineDataPacket struct {
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Lap [4]byte
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DriverName [DriverNameLen]byte
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TimeBehindString [TimeBehindStringLen]byte
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}
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type DataPacket struct {
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Speed int32
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Gear int32
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RPM int32
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LapCount int32
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LapTime [10]byte // Current lap time
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LapDelta [10]byte // Delta to selected reference lap
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BestLapTime [10]byte // Best lap in session
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LastLapTime [10]byte // Last lap time
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FuelTank [FuelTankLen]byte
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FuelPerLap [8]byte
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FuelPct [8]byte
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FuelLiters [8]byte
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FuelTotal [8]byte // This will be calculated and passed in Liters
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Position int32
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Standings [5]StandingsLineDataPacket
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}
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