Doesnt crash when there's no data to put in the relative
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@@ -2,21 +2,23 @@ package main
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// DataPacket Lens
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const (
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SpeedLen = 5
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GearLen = 3
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RpmLen = 6
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LapNumberLen = 5
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CurrLapTimeLen = 10
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LastLapTimeLen = 10
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FuelTankLen = 15 // 101.6 / 123.4L
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FuelEstLen = 15
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SpeedLen = 5
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GearLen = 3
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RpmLen = 6
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LapNumberLen = 5
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DeltaToBestLapLen = 6
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BestLapTimeLen = 10
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CurrLapTimeLen = 10
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LastLapTimeLen = 10
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FuelTankLen = 15 // 101.6 / 123.4L
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FuelEstLen = 15
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)
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// StandingsLineDataPacket Lens
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const (
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LapStringLen = 4
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DriverNameLen = 24
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TimeBehindStringLen = 16
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TimeBehindStringLen = 8
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)
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type GameSource interface {
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@@ -44,7 +46,7 @@ type SimulationData struct {
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LapCount int32
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LapDistPct float32
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CurrLapTime [16]byte // Current lap time
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LapDelta [16]byte // Delta to selected reference lap
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LapDeltaFloat float32
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BestLapTime [16]byte // Best lap in session
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LastLapTime [16]byte // Last lap time
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FuelUsageCurLap float32
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@@ -63,14 +65,16 @@ type StandingsLineDataPacket struct {
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}
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type DataPacket struct {
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StartMarker uint8 `binary:"little"`
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Speed [SpeedLen]byte `binary:"little"`
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Gear [GearLen]byte `binary:"little"`
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RPM [RpmLen]byte `binary:"little"`
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LapNumber [LapNumberLen]byte `binary:"little"`
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CurrLapTime [CurrLapTimeLen]byte `binary:"little"` // Current lap time
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LastLapTime [LastLapTimeLen]byte `binary:"little"` // Last lap time
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FuelEst [FuelEstLen]byte `binary:"little"`
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Standings [5]StandingsLineDataPacket `binary:"little"`
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EndMarker uint8 `binary:"little"`
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StartMarker uint8 `binary:"little"`
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Speed [SpeedLen]byte `binary:"little"`
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Gear [GearLen]byte `binary:"little"`
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RPM [RpmLen]byte `binary:"little"`
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LapNumber [LapNumberLen]byte `binary:"little"`
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DeltaToBestLap [DeltaToBestLapLen]byte `binary:"little"`
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BestLapTime [BestLapTimeLen]byte `binary:"little"`
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CurrLapTime [CurrLapTimeLen]byte `binary:"little"`
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LastLapTime [LastLapTimeLen]byte `binary:"little"`
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FuelEst [FuelEstLen]byte `binary:"little"`
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Standings [5]StandingsLineDataPacket `binary:"little"`
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EndMarker uint8 `binary:"little"`
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}
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