Performance and API improvements for the replay function
This commit is contained in:
+72
-25
@@ -7,42 +7,91 @@ import (
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"fmt"
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"io"
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"os"
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"sync"
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"time"
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"unsafe"
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bngsdk "github.com/ESilva15/gobngsdk"
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)
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type ViewData struct {
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Data []byte
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SizeRead int
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SizeRead int64
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}
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// Replayer does the replaying
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// Should we make a "player" struct that can record and replay?
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type Replayer struct {
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DataSourcePath string
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Socket *UDPTransport
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// Streams
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dataViewCh chan ViewData
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socketCh chan []byte
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// Mut
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mut sync.RWMutex
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data []byte
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// View
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viewData ViewData
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}
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func NewReplayer(address string, port int, fp string) (*Replayer, error) {
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udp, err := NewUDPTransport(address, port)
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if err != nil {
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return nil, err
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}
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replayer := &Replayer{
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DataSourcePath: fp,
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Socket: udp,
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data: make([]byte, unsafe.Sizeof(bngsdk.Outgauge{})),
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viewData: ViewData{},
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dataViewCh: make(chan ViewData, 1),
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socketCh: make(chan []byte, 1),
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}
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return replayer, nil
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}
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// renderToTerminal will render the data for the users viewing pleasure
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func renderToTerminal(ctx context.Context, stream chan ViewData, fp string) {
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fileInfo, err := os.Stat(fp)
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func (r *Replayer) renderToTerminal(ctx context.Context) {
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fileInfo, err := os.Stat(r.DataSourcePath)
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if err != nil {
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// NOTE: learn how to handle this error
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// return fmt.Errorf("error stating file: %v", err)
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}
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// NOTE: temporary until I make a better view
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lastPercent := -1
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for {
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select {
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case <-ctx.Done():
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return
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case data := <-stream:
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case data := <-r.dataViewCh:
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percent := int(float64(data.SizeRead) / float64(fileInfo.Size()) * 100)
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fmt.Printf("\rReplayed: %d%%", percent)
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if percent != lastPercent {
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fmt.Printf("\rReplayed: %d%%", percent)
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lastPercent = percent
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}
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}
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}
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}
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// writeToUDPSocket will write the telemetry data to the UDP socket
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func writeToUDPSocket(ctx context.Context, stream chan []byte, socket *UDPTransport) {
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func (r *Replayer) writeToUDPSocket(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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case data := <-stream:
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_, err := socket.Send(data)
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case data := <-r.socketCh:
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r.mut.RLock()
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_, err := r.Socket.Send(data)
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r.mut.RUnlock()
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if err != nil {
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panic(fmt.Sprintf("error writing buffer to socket: %+v", err))
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continue
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// NOTE: log the error somewhere maybe
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// return err
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@@ -52,37 +101,32 @@ func writeToUDPSocket(ctx context.Context, stream chan []byte, socket *UDPTransp
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}
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// Replay replays a given file <fp> in a UDP server <addr>:<port>
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func Replay(ctx context.Context, address string, port int, loop bool, fp string) error {
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bin, err := os.Open(fp)
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func (r *Replayer) Replay(ctx context.Context, loop bool) error {
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bin, err := os.Open(r.DataSourcePath)
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if err != nil {
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return fmt.Errorf("error opening file: %v", err)
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}
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reader := NewGobReader(bin)
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udp, err := NewUDPTransport(address, port)
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if err != nil {
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return err
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}
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go r.renderToTerminal(ctx)
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go r.writeToUDPSocket(ctx)
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ticker := time.NewTicker(time.Second / 60)
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defer ticker.Stop()
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uiChannel := make(chan ViewData, 1)
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socketChannel := make(chan []byte, 1)
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go renderToTerminal(ctx, uiChannel, fp)
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go writeToUDPSocket(ctx, socketChannel, udp)
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for {
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-ticker.C:
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data, err := reader.Next()
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r.mut.Lock()
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err := reader.Next(r.data)
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r.mut.Unlock()
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if err == io.EOF {
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if !loop {
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return udp.Close()
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return r.Socket.Close()
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}
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err = reader.Reset()
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@@ -97,9 +141,12 @@ func Replay(ctx context.Context, address string, port int, loop bool, fp string)
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return err
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}
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r.viewData.Data = r.data
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r.viewData.SizeRead = reader.TotalRead
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// Send the data to the view
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select {
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case uiChannel <- ViewData{Data: data, SizeRead: reader.TotalRead}:
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case r.dataViewCh <- r.viewData:
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// Sent the data
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default:
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// Dropped the frame!
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@@ -107,7 +154,7 @@ func Replay(ctx context.Context, address string, port int, loop bool, fp string)
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// Send the data to the UDP socket
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select {
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case socketChannel <- data:
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case r.socketCh <- r.data:
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// Sent the data
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default:
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// Dropped the frame!
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