Performance and API improvements for the replay function

This commit is contained in:
2026-06-26 11:31:46 +01:00
parent 7939f07f34
commit c23c39d889
5 changed files with 123 additions and 49 deletions
+26 -1
View File
@@ -24,4 +24,29 @@ Use `tcpdump` to listen to the socket and check if data is coming through:
### Benchmark
Run with:
`go test -bench=. -benchmem`
`go test ./mockserver -bench=BenchmarkReplayAsync -benchmem -benchtime=1x -memprofile=mem.pprof`
Analyze the output with:
`go tool pprof -sample_index=alloc_objects mem.pprof` -> `top`
- `ignore=net` will ignore the net package for example
- `focus=mockserver` will show only the results from this code we are testing
or
`go tool pprof -http=:8080 mem.pprof`
#### Previous results:
goos: linux
goarch: amd64
pkg: github.com/ESilva15/BeamNGMockOg/mockserver
cpu: AMD Ryzen 5 5600G with Radeon Graphics
BenchmarkReplayAsync-12 1 109433574741 ns/op 4533008 B/op 66059 allocs/op
PASS
ok github.com/ESilva15/BeamNGMockOg/mockserver 109.438s
#### Current results
goos: linux
goarch: amd64
pkg: github.com/ESilva15/BeamNGMockOg/mockserver
cpu: AMD Ryzen 5 5600G with Radeon Graphics
BenchmarkReplayAsync-12 1 109433931841 ns/op 356088 B/op 13272 allocs/op
PASS
ok github.com/ESilva15/BeamNGMockOg/mockserver 109.440s
+7 -1
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@@ -15,8 +15,14 @@ func replayAction(cmd *cobra.Command, args []string) {
port, _ := cmd.Flags().GetInt("port")
loop, _ := cmd.Flags().GetBool("loop")
replayer, err := mockserver.NewReplayer(address, port, inputFile)
if err != nil {
fmt.Printf("Something went wrong setting up the player: %+v", err)
return
}
ctx := context.Background()
if err := mockserver.Replay(ctx, address, port, loop, inputFile); err != nil {
if err := replayer.Replay(ctx, loop); err != nil {
fmt.Printf("Something went wrong while playing the file: %v", err)
}
}
+10 -20
View File
@@ -1,25 +1,23 @@
package mockserver
import (
"bytes"
"encoding/binary"
"encoding/gob"
"io"
"unsafe"
sdk "github.com/ESilva15/gobngsdk"
)
type GobReader struct {
TotalRead int
TotalRead int64
File io.ReadSeeker
Dec *gob.Decoder
Buf []byte
}
func NewGobReader(r io.ReadSeeker) *GobReader {
return &GobReader{
TotalRead: 0,
File: r,
Dec: gob.NewDecoder(r),
Buf: make([]byte, unsafe.Sizeof(sdk.Outgauge{})),
}
}
@@ -29,27 +27,19 @@ func (g *GobReader) Reset() error {
return err
}
g.Dec = gob.NewDecoder(g.File)
g.TotalRead = 0
return nil
}
func (g *GobReader) Next() ([]byte, error) {
var og sdk.Outgauge
err := g.Dec.Decode(&og)
func (g *GobReader) Next(buffer []byte) error {
_, err := io.ReadFull(g.File, buffer)
if err != nil {
return nil, err
return err
}
buf := new(bytes.Buffer)
err = binary.Write(buf, binary.LittleEndian, &og)
if err != nil {
return nil, err
}
pos, _ := g.File.Seek(0, io.SeekCurrent)
g.TotalRead = pos
g.TotalRead += len(buf.Bytes())
return buf.Bytes(), nil
return nil
}
+72 -25
View File
@@ -7,42 +7,91 @@ import (
"fmt"
"io"
"os"
"sync"
"time"
"unsafe"
bngsdk "github.com/ESilva15/gobngsdk"
)
type ViewData struct {
Data []byte
SizeRead int
SizeRead int64
}
// Replayer does the replaying
// Should we make a "player" struct that can record and replay?
type Replayer struct {
DataSourcePath string
Socket *UDPTransport
// Streams
dataViewCh chan ViewData
socketCh chan []byte
// Mut
mut sync.RWMutex
data []byte
// View
viewData ViewData
}
func NewReplayer(address string, port int, fp string) (*Replayer, error) {
udp, err := NewUDPTransport(address, port)
if err != nil {
return nil, err
}
replayer := &Replayer{
DataSourcePath: fp,
Socket: udp,
data: make([]byte, unsafe.Sizeof(bngsdk.Outgauge{})),
viewData: ViewData{},
dataViewCh: make(chan ViewData, 1),
socketCh: make(chan []byte, 1),
}
return replayer, nil
}
// renderToTerminal will render the data for the users viewing pleasure
func renderToTerminal(ctx context.Context, stream chan ViewData, fp string) {
fileInfo, err := os.Stat(fp)
func (r *Replayer) renderToTerminal(ctx context.Context) {
fileInfo, err := os.Stat(r.DataSourcePath)
if err != nil {
// NOTE: learn how to handle this error
// return fmt.Errorf("error stating file: %v", err)
}
// NOTE: temporary until I make a better view
lastPercent := -1
for {
select {
case <-ctx.Done():
return
case data := <-stream:
case data := <-r.dataViewCh:
percent := int(float64(data.SizeRead) / float64(fileInfo.Size()) * 100)
fmt.Printf("\rReplayed: %d%%", percent)
if percent != lastPercent {
fmt.Printf("\rReplayed: %d%%", percent)
lastPercent = percent
}
}
}
}
// writeToUDPSocket will write the telemetry data to the UDP socket
func writeToUDPSocket(ctx context.Context, stream chan []byte, socket *UDPTransport) {
func (r *Replayer) writeToUDPSocket(ctx context.Context) {
for {
select {
case <-ctx.Done():
return
case data := <-stream:
_, err := socket.Send(data)
case data := <-r.socketCh:
r.mut.RLock()
_, err := r.Socket.Send(data)
r.mut.RUnlock()
if err != nil {
panic(fmt.Sprintf("error writing buffer to socket: %+v", err))
continue
// NOTE: log the error somewhere maybe
// return err
@@ -52,37 +101,32 @@ func writeToUDPSocket(ctx context.Context, stream chan []byte, socket *UDPTransp
}
// Replay replays a given file <fp> in a UDP server <addr>:<port>
func Replay(ctx context.Context, address string, port int, loop bool, fp string) error {
bin, err := os.Open(fp)
func (r *Replayer) Replay(ctx context.Context, loop bool) error {
bin, err := os.Open(r.DataSourcePath)
if err != nil {
return fmt.Errorf("error opening file: %v", err)
}
reader := NewGobReader(bin)
udp, err := NewUDPTransport(address, port)
if err != nil {
return err
}
go r.renderToTerminal(ctx)
go r.writeToUDPSocket(ctx)
ticker := time.NewTicker(time.Second / 60)
defer ticker.Stop()
uiChannel := make(chan ViewData, 1)
socketChannel := make(chan []byte, 1)
go renderToTerminal(ctx, uiChannel, fp)
go writeToUDPSocket(ctx, socketChannel, udp)
for {
select {
case <-ctx.Done():
return ctx.Err()
case <-ticker.C:
data, err := reader.Next()
r.mut.Lock()
err := reader.Next(r.data)
r.mut.Unlock()
if err == io.EOF {
if !loop {
return udp.Close()
return r.Socket.Close()
}
err = reader.Reset()
@@ -97,9 +141,12 @@ func Replay(ctx context.Context, address string, port int, loop bool, fp string)
return err
}
r.viewData.Data = r.data
r.viewData.SizeRead = reader.TotalRead
// Send the data to the view
select {
case uiChannel <- ViewData{Data: data, SizeRead: reader.TotalRead}:
case r.dataViewCh <- r.viewData:
// Sent the data
default:
// Dropped the frame!
@@ -107,7 +154,7 @@ func Replay(ctx context.Context, address string, port int, loop bool, fp string)
// Send the data to the UDP socket
select {
case socketChannel <- data:
case r.socketCh <- r.data:
// Sent the data
default:
// Dropped the frame!
+8 -2
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@@ -47,10 +47,16 @@ func BenchmarkReplayAsync(b *testing.B) {
for i := 0; i < b.N; i++ {
ctx, cancel := context.WithCancel(context.Background())
err := Replay(ctx, assignedAddr.IP.String(), assignedAddr.Port, false, filePath)
replayer, err := NewReplayer(assignedAddr.IP.String(), assignedAddr.Port, filePath)
if err != nil {
cancel()
b.Fatalf("Replay failed during benchmark run: %v", err)
b.Fatalf("Error setting up replayer: %+v", err)
}
err = replayer.Replay(ctx, false)
if err != nil {
cancel()
b.Fatalf("Replay failed during benchmark run: %+v", err)
}
cancel()