Performance and API improvements for the replay function
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@@ -24,4 +24,29 @@ Use `tcpdump` to listen to the socket and check if data is coming through:
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### Benchmark
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Run with:
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`go test -bench=. -benchmem`
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`go test ./mockserver -bench=BenchmarkReplayAsync -benchmem -benchtime=1x -memprofile=mem.pprof`
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Analyze the output with:
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`go tool pprof -sample_index=alloc_objects mem.pprof` -> `top`
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- `ignore=net` will ignore the net package for example
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- `focus=mockserver` will show only the results from this code we are testing
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or
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`go tool pprof -http=:8080 mem.pprof`
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#### Previous results:
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goos: linux
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goarch: amd64
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pkg: github.com/ESilva15/BeamNGMockOg/mockserver
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cpu: AMD Ryzen 5 5600G with Radeon Graphics
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BenchmarkReplayAsync-12 1 109433574741 ns/op 4533008 B/op 66059 allocs/op
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PASS
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ok github.com/ESilva15/BeamNGMockOg/mockserver 109.438s
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#### Current results
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goos: linux
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goarch: amd64
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pkg: github.com/ESilva15/BeamNGMockOg/mockserver
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cpu: AMD Ryzen 5 5600G with Radeon Graphics
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BenchmarkReplayAsync-12 1 109433931841 ns/op 356088 B/op 13272 allocs/op
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PASS
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ok github.com/ESilva15/BeamNGMockOg/mockserver 109.440s
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