292 lines
7.4 KiB
Go
292 lines
7.4 KiB
Go
// Package bngsdk defines an API to interact with the BeamNG outgauge data in
|
|
// Go
|
|
package bngsdk
|
|
|
|
import (
|
|
"bytes"
|
|
"encoding/binary"
|
|
"fmt"
|
|
"net"
|
|
)
|
|
|
|
const (
|
|
// DefaultUDPIP is the IP of the UDP outgauge server
|
|
DefaultUDPIP = "127.0.0.1"
|
|
// DefaultUDPPort is the port of the UDP outgauge server
|
|
DefaultUDPPort = 4444
|
|
)
|
|
|
|
type BeamNGSDK struct {
|
|
Addr *net.UDPAddr
|
|
Conn *net.UDPConn
|
|
Buffer []byte
|
|
Data *Outgauge
|
|
DataDict map[string]any
|
|
}
|
|
|
|
func createUDPConnection(ip string, port int) (*net.UDPConn, *net.UDPAddr, error) {
|
|
// Define the IP address and port to listen on
|
|
addr := &net.UDPAddr{
|
|
IP: net.ParseIP(ip),
|
|
Port: port,
|
|
}
|
|
|
|
// Create a UDP socket
|
|
conn, err := net.ListenUDP("udp", addr)
|
|
if err != nil {
|
|
return nil, nil, err
|
|
}
|
|
|
|
return conn, addr, nil
|
|
}
|
|
|
|
// ReadData will read new data from the UDP server
|
|
func (sdk *BeamNGSDK) ReadData() error {
|
|
// Receive data from the socket
|
|
n, _, err := sdk.Conn.ReadFromUDP(sdk.Buffer)
|
|
if err != nil {
|
|
fmt.Println("Error reading from UDP:", err)
|
|
return err
|
|
}
|
|
|
|
// Check if enough data was received to fill our struct
|
|
if n < binary.Size(Outgauge{}) {
|
|
fmt.Println("Received packet too small for Outgauge struct")
|
|
return err
|
|
}
|
|
|
|
// Read the binary data into the struct
|
|
// NOTE: create a reader for this struct and then reset it with the data from here
|
|
// instead of creating this one everytime
|
|
reader := bytes.NewReader(sdk.Buffer[:n])
|
|
if err := binary.Read(reader, binary.LittleEndian, sdk.Data); err != nil {
|
|
fmt.Println("Error decoding UDP packet:", err)
|
|
return err
|
|
}
|
|
|
|
// Update the local map
|
|
// NOTE: maybe stop doing this here and make the user request this when he
|
|
// explicitly wants it
|
|
sdk.DataDict = sdk.Data.ToMap()
|
|
|
|
// this means there's new data
|
|
return nil
|
|
}
|
|
|
|
func (sdk *BeamNGSDK) Close() error {
|
|
return sdk.Conn.Close()
|
|
}
|
|
|
|
// Init initializes a BeamNG SDK struct
|
|
// NOTE: Change this to output a *BeamNGSDK
|
|
func Init(ip string, port int) (BeamNGSDK, error) {
|
|
var err error
|
|
sdk := BeamNGSDK{}
|
|
|
|
// Create the connection to the OutGauge server
|
|
sdk.Conn, sdk.Addr, err = createUDPConnection(ip, port)
|
|
if err != nil {
|
|
return BeamNGSDK{}, err
|
|
}
|
|
|
|
// Initiate the data variables
|
|
sdk.Buffer = make([]byte, 1024)
|
|
sdk.Data = &Outgauge{}
|
|
sdk.DataDict = sdk.Data.ToMap()
|
|
|
|
return sdk, nil
|
|
}
|
|
|
|
// SDK utilities
|
|
|
|
// ShowLights - functions to check if a given dash light is on [START]
|
|
|
|
// ShiftLight returns:
|
|
// true if the shift light is on
|
|
// false if the shift light is off
|
|
func (sdk *BeamNGSDK) ShiftLight() bool {
|
|
return sdk.Data.ShowLights&DL_SHIFT != 0
|
|
}
|
|
|
|
// HighBeam returns:
|
|
// true if the high beams are on
|
|
// false if the high beams are off
|
|
func (sdk *BeamNGSDK) HighBeam() bool {
|
|
return sdk.Data.ShowLights&DL_FULLBEAM != 0
|
|
}
|
|
|
|
// Handbrake returns:
|
|
// true if the handbrake is pulled
|
|
// false if the handbrake is down
|
|
func (sdk *BeamNGSDK) Handbrake() bool {
|
|
return sdk.Data.ShowLights&DL_HANDBRAKE != 0
|
|
}
|
|
|
|
// Pitspeed returns:
|
|
// true if the pit speed limiter is on
|
|
// false if the pit speed limiter is off
|
|
// NOTE: this may not be used in BeamNG.drive, haven't checked yet
|
|
func (sdk *BeamNGSDK) Pitspeed() bool {
|
|
return sdk.Data.ShowLights&DL_HANDBRAKE != 0
|
|
}
|
|
|
|
// TractionControl returns:
|
|
// true if traction control is on
|
|
// false if traction control is off
|
|
func (sdk *BeamNGSDK) TractionControl() bool {
|
|
return sdk.Data.ShowLights&DL_TC != 0
|
|
}
|
|
|
|
// LeftIndicator returns:
|
|
// true if the left indicator is on
|
|
// false if the left indicator is off
|
|
func (sdk *BeamNGSDK) LeftIndicator() bool {
|
|
return sdk.Data.ShowLights&DL_SIGNAL_L != 0
|
|
}
|
|
|
|
// RightIndicator returns:
|
|
// true if the right indicator is on
|
|
// false if the right indicator is off
|
|
func (sdk *BeamNGSDK) RightIndicator() bool {
|
|
return sdk.Data.ShowLights&DL_SIGNAL_R != 0
|
|
}
|
|
|
|
// AnyIndicator returns:
|
|
// true if the any indicator is on
|
|
// false if the all indicators are off
|
|
func (sdk *BeamNGSDK) AnyIndicator() bool {
|
|
return sdk.Data.ShowLights&DL_SIGNAL_ANY != 0
|
|
}
|
|
|
|
// OilLight returns
|
|
// true if the oil light is on
|
|
// false if the oil light is off
|
|
func (sdk *BeamNGSDK) OilLight() bool {
|
|
return sdk.Data.ShowLights&DL_OILWARN != 0
|
|
}
|
|
|
|
// BatteryLight returns
|
|
// true if the battery light is on
|
|
// false if the battery light is off
|
|
func (sdk *BeamNGSDK) BatteryLight() bool {
|
|
return sdk.Data.ShowLights&DL_BATTERY != 0
|
|
}
|
|
|
|
// ABS returns
|
|
// true if the ABS is engaged
|
|
// false if the ABS isn't engaged
|
|
func (sdk *BeamNGSDK) ABS() bool {
|
|
return sdk.Data.ShowLights&DL_ABS != 0
|
|
}
|
|
|
|
// ShowLights - functions to check if a given dash light is on [END]
|
|
|
|
// DashLights - functions to check if a given dash light is provided [START]
|
|
|
|
// HasShiftLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasShiftLight() bool {
|
|
return sdk.Data.DashLights&DL_SHIFT != 0
|
|
}
|
|
|
|
// HasHighBeamLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasHighBeamLight() bool {
|
|
return sdk.Data.DashLights&DL_FULLBEAM != 0
|
|
}
|
|
|
|
// HasHandbrakeLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasHandbrakeLight() bool {
|
|
return sdk.Data.DashLights&DL_HANDBRAKE != 0
|
|
}
|
|
|
|
// HasPitspeed returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
// NOTE: this may not be used in BeamNG.drive, haven't checked yet
|
|
func (sdk *BeamNGSDK) HasPitspeed() bool {
|
|
return sdk.Data.DashLights&DL_HANDBRAKE != 0
|
|
}
|
|
|
|
// HasTractionControlLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasTractionControlLight() bool {
|
|
return sdk.Data.DashLights&DL_TC != 0
|
|
}
|
|
|
|
// HasLeftIndicatorLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasLeftIndicatorLight() bool {
|
|
return sdk.Data.DashLights&DL_SIGNAL_L != 0
|
|
}
|
|
|
|
// HasRightIndicatorLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasRightIndicatorLight() bool {
|
|
return sdk.Data.DashLights&DL_SIGNAL_R != 0
|
|
}
|
|
|
|
// HasAnyIndicatorLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasAnyIndicatorLight() bool {
|
|
return sdk.Data.DashLights&DL_SIGNAL_ANY != 0
|
|
}
|
|
|
|
// HasOilLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasOilLight() bool {
|
|
return sdk.Data.DashLights&DL_OILWARN != 0
|
|
}
|
|
|
|
// HasBatteryLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasBatteryLight() bool {
|
|
return sdk.Data.DashLights&DL_BATTERY != 0
|
|
}
|
|
|
|
// HasABSLight returns:
|
|
// true if its available
|
|
// false if its unavailable
|
|
func (sdk *BeamNGSDK) HasABSLight() bool {
|
|
return sdk.Data.DashLights&DL_ABS != 0
|
|
}
|
|
|
|
// DashLights - functions to check if a given dash light is provided [END]
|
|
|
|
// Flags - functions to check if a given flag is ON [START]
|
|
|
|
// HasTurbo returns:
|
|
// true if the car has a turbo
|
|
// false if it doesn't
|
|
func (sdk *BeamNGSDK) HasTurbo() bool {
|
|
return sdk.Data.Flags&OG_TURBO != 0
|
|
}
|
|
|
|
// PrefersKm returns:
|
|
// true if true
|
|
// false if false
|
|
// wow
|
|
func (sdk *BeamNGSDK) PrefersKm() bool {
|
|
return sdk.Data.Flags&OG_KM != 0
|
|
}
|
|
|
|
// PrefersBAR returns:
|
|
// true if true
|
|
// false if false
|
|
// wow
|
|
func (sdk *BeamNGSDK) PrefersBAR() bool {
|
|
return sdk.Data.Flags&OG_BAR != 0
|
|
}
|
|
|
|
// Flags - functions to check if a given flag is ON [END]
|