package cdashdisplay import ( "fmt" "log/slog" ) type LayoutTree struct { Windows map[int16]*DesktopUIWindow `yaml:"Windows"` } func NewLayoutTree() *LayoutTree { return &LayoutTree{ Windows: make(map[int16]*DesktopUIWindow), } } func (l *LayoutTree) AddWindow(w *DesktopUIWindow) { slog.Debug(fmt.Sprintf("adding window '%d' - %v", w.UIData.IDX)) l.Windows[w.UIData.IDX] = w slog.Debug(fmt.Sprintf("new map - %v", l.Windows)) } func (l *LayoutTree) RemoveWindow(idx int16) { slog.Debug(fmt.Sprintf("removing window '%d'", idx)) delete(l.Windows, idx) slog.Debug(fmt.Sprintf("new map - %v", l.Windows)) }