# BeamNGMockOG Utility to both record (with the caveat that it doesn't record yet) and replay binary data relating to the Outgauge struct of beamng. This will help me develop some stuff I'm doing for `ESDI` and my peripherals without having to be playing the game while doing it (fans are noisy). # Installation `go install github.com/ESilva15/BeamNGMockOg@latest` # Usage To start replaying: `BeamNGMockOg replay [--loop] -a 127.0.0.1 -p 4443 -i sunburstManual.bin` - `loop` allows the replay functionality to keep replaying the same data file To start recording: `BeamNGMockOg record -a 127.0.0.1 -p 4443 -o sunburstDCT.bin` ## Development Use `tcpdump` to listen to the socket and check if data is coming through: `tcpdump -i any udp port -X` ### Benchmark Run with: `go test ./mockserver -bench=BenchmarkReplayAsync -benchmem -benchtime=1x -memprofile=mem.pprof` Analyze the output with: `go tool pprof -sample_index=alloc_objects mem.pprof` -> `top` - `ignore=net` will ignore the net package for example - `focus=mockserver` will show only the results from this code we are testing or `go tool pprof -http=:8080 mem.pprof` #### Previous results: goos: linux goarch: amd64 pkg: github.com/ESilva15/BeamNGMockOg/mockserver cpu: AMD Ryzen 5 5600G with Radeon Graphics BenchmarkReplayAsync-12 1 109433574741 ns/op 4533008 B/op 66059 allocs/op PASS ok github.com/ESilva15/BeamNGMockOg/mockserver 109.438s #### Current results goos: linux goarch: amd64 pkg: github.com/ESilva15/BeamNGMockOg/mockserver cpu: AMD Ryzen 5 5600G with Radeon Graphics BenchmarkReplayAsync-12 1 109433931841 ns/op 356088 B/op 13272 allocs/op PASS ok github.com/ESilva15/BeamNGMockOg/mockserver 109.440s