// Package mockserver is the core of this program and it will have the API // to record binary data from the UDP server and then be able to mock it package mockserver import ( "bytes" "context" "encoding/binary" "fmt" "io" "os" "sync" "time" "unsafe" bngsdk "github.com/ESilva15/gobngsdk" ) type ViewData struct { SDK *bngsdk.BeamNGSDK SizeRead int64 } // Replayer does the replaying // Should we make a "player" struct that can record and replay? type Replayer struct { SDK bngsdk.BeamNGSDK DataSourcePath string Socket *UDPTransport // Streams dataViewCh chan ViewData socketCh chan []byte // Mut mut sync.RWMutex // View viewData ViewData } func NewReplayer(address string, port int, fp string) (*Replayer, error) { udp, err := NewUDPTransport(address, port) if err != nil { return nil, err } replayer := &Replayer{ DataSourcePath: fp, SDK: bngsdk.BeamNGSDK{ Data: &bngsdk.Outgauge{}, Buffer: make([]byte, unsafe.Sizeof(bngsdk.Outgauge{})), }, Socket: udp, viewData: ViewData{}, dataViewCh: make(chan ViewData, 1), socketCh: make(chan []byte, 1), } return replayer, nil } // renderToTerminal will render the data for the users viewing pleasure func (r *Replayer) renderToTerminal(ctx context.Context) { fileInfo, err := os.Stat(r.DataSourcePath) if err != nil { // NOTE: learn how to handle this error // return fmt.Errorf("error stating file: %v", err) } var buf bytes.Buffer var bytesReader bytes.Reader buf.Grow(2048) for { select { case <-ctx.Done(): return case data := <-r.dataViewCh: // Reset to the start of the terminal buf.Reset() buf.WriteString("\x1b[2J\x1b[H") bytesReader.Reset(data.SDK.Buffer) err := binary.Read(&bytesReader, binary.LittleEndian, r.SDK.Data) if err != nil { fmt.Fprintf(&buf, "FAILED TO PARSE DATA\nError: %+v", err) _, _ = buf.WriteTo(os.Stdout) continue } percent := int(float64(data.SizeRead) / float64(fileInfo.Size()) * 100) fmt.Fprintf(&buf, "Replayed: %d%%\n", percent) stringifyOutgaugeData(&buf, data.SDK) buf.WriteTo(os.Stdout) } } } // writeToUDPSocket will write the telemetry data to the UDP socket func (r *Replayer) writeToUDPSocket(ctx context.Context) { for { select { case <-ctx.Done(): return case data := <-r.socketCh: r.mut.RLock() _, err := r.Socket.Send(data) r.mut.RUnlock() if err != nil { panic(fmt.Sprintf("error writing buffer to socket: %+v", err)) continue // NOTE: log the error somewhere maybe // return err } } } } // Replay replays a given file in a UDP server : func (r *Replayer) Replay(ctx context.Context, loop bool) error { bin, err := os.Open(r.DataSourcePath) if err != nil { return fmt.Errorf("error opening file: %v", err) } reader := NewGobReader(bin) go r.renderToTerminal(ctx) go r.writeToUDPSocket(ctx) ticker := time.NewTicker(time.Second / 60) defer ticker.Stop() for { select { case <-ctx.Done(): return ctx.Err() case <-ticker.C: r.mut.Lock() err := reader.Next(r.SDK.Buffer) r.mut.Unlock() if err == io.EOF { if !loop { return r.Socket.Close() } err = reader.Reset() if err != nil { return err } continue } if err != nil { return err } // NOTE: Really like this??? r.viewData.SDK = &r.SDK r.viewData.SizeRead = reader.TotalRead // Send the data to the view select { case r.dataViewCh <- r.viewData: // Sent the data default: // Dropped the frame! } // Send the data to the UDP socket select { case r.socketCh <- r.SDK.Buffer: // Sent the data default: // Dropped the frame! } } } }