// Package mockserver is the core of this program and it will have the API // to record binary data from the UDP server and then be able to mock it package mockserver import ( "bytes" "context" "encoding/binary" "fmt" "io" "os" "strings" "sync" "time" "unsafe" bngsdk "github.com/ESilva15/gobngsdk" ) type ViewData struct { Data []byte SizeRead int64 } // Replayer does the replaying // Should we make a "player" struct that can record and replay? type Replayer struct { DataSourcePath string Socket *UDPTransport // Streams dataViewCh chan ViewData socketCh chan []byte // Mut mut sync.RWMutex data []byte // View viewData ViewData } func NewReplayer(address string, port int, fp string) (*Replayer, error) { udp, err := NewUDPTransport(address, port) if err != nil { return nil, err } replayer := &Replayer{ DataSourcePath: fp, Socket: udp, data: make([]byte, unsafe.Sizeof(bngsdk.Outgauge{})), viewData: ViewData{}, dataViewCh: make(chan ViewData, 1), socketCh: make(chan []byte, 1), } return replayer, nil } // renderToTerminal will render the data for the users viewing pleasure func (r *Replayer) renderToTerminal(ctx context.Context) { fileInfo, err := os.Stat(r.DataSourcePath) if err != nil { // NOTE: learn how to handle this error // return fmt.Errorf("error stating file: %v", err) } // NOTE: temporary until I make a better view var s strings.Builder var bytesReader bytes.Reader og := bngsdk.Outgauge{} for { select { case <-ctx.Done(): return case data := <-r.dataViewCh: // Reset to the start of the terminal s.Reset() fmt.Fprintf(os.Stdout, "\x1b[2J\x1b[H") bytesReader.Reset(data.Data) err := binary.Read(&bytesReader, binary.LittleEndian, &og) if err != nil { fmt.Fprintf(&s, "FAILED TO PARSE DATA\nError: %+v", err) continue } percent := int(float64(data.SizeRead) / float64(fileInfo.Size()) * 100) fmt.Fprintf(&s, "Replayed: %d%%\n", percent) // NOTE: write a string serialization function on the SDK itself fmt.Fprint(&s, "Outgauge {\n") fmt.Fprintf(&s, " Time: %d ms\n", og.Time) fmt.Fprintf(&s, " Car: %s\n", og.Car) fmt.Fprintf(&s, " Flags: %b\n", og.Flags) fmt.Fprintf(&s, " Gear: %d\n", og.Gear) fmt.Fprintf(&s, " Plid: %d\n", og.Plid) fmt.Fprintf(&s, " Speed: %f m/s\n", og.Speed) fmt.Fprintf(&s, " RPM: %f RPM\n", og.RPM) fmt.Fprintf(&s, " Turbo: %f Bar\n", og.Turbo) fmt.Fprintf(&s, " EngTemp: %f °C\n", og.EngTemp) fmt.Fprintf(&s, " Fuel: %f\n", og.Fuel) fmt.Fprintf(&s, " OilPressure: %f Bar\n", og.OilPressure) fmt.Fprintf(&s, " OilTemp: %f °C\n", og.OilTemp) fmt.Fprintf(&s, " DashLights: %b\n", og.DashLights) fmt.Fprintf(&s, " ShowLights: %b\n", og.ShowLights) fmt.Fprintf(&s, " Throttle: %f\n", og.Throttle) fmt.Fprintf(&s, " Brakes: %f\n", og.Brake) fmt.Fprintf(&s, " Clutch: %f\n", og.Clutch) fmt.Fprintf(&s, " Display1: %s\n", og.Display1) fmt.Fprintf(&s, " Display2: %s\n", og.Display2) fmt.Fprintf(&s, " ID: %d\n", og.Display2) fmt.Fprint(&s, "}\n\n") fmt.Fprint(&s, "DashLights {\n") fmt.Fprintf(&s, " DL_SHIFT: %t\n", og.DashLights&bngsdk.DL_SHIFT != 0) fmt.Fprintf(&s, " DL_FULLBEAM: %t\n", og.DashLights&bngsdk.DL_FULLBEAM != 0) fmt.Fprintf(&s, " DL_HANDBRAKE: %t\n", og.DashLights&bngsdk.DL_HANDBRAKE != 0) fmt.Fprintf(&s, " DL_PITSPEED: %t\n", og.DashLights&bngsdk.DL_PITSPEED != 0) fmt.Fprintf(&s, " DL_TC: %t\n", og.DashLights&bngsdk.DL_TC != 0) fmt.Fprintf(&s, " DL_SIGNAL_L: %t\n", og.DashLights&bngsdk.DL_SIGNAL_L != 0) fmt.Fprintf(&s, " DL_SIGNAL_R: %t\n", og.DashLights&bngsdk.DL_SIGNAL_R != 0) fmt.Fprintf(&s, " DL_SIGNAL_ANY: %t\n", og.DashLights&bngsdk.DL_SIGNAL_ANY != 0) fmt.Fprintf(&s, " DL_OILWARN: %t\n", og.DashLights&bngsdk.DL_OILWARN != 0) fmt.Fprintf(&s, " DL_BATTERY: %t\n", og.DashLights&bngsdk.DL_BATTERY != 0) fmt.Fprintf(&s, " DL_ABS: %t\n", og.DashLights&bngsdk.DL_ABS != 0) fmt.Fprintf(&s, " DL_SPARE: %t\n", og.DashLights&bngsdk.DL_SPARE != 0) fmt.Fprint(&s, "}\n\n") fmt.Fprint(&s, "ShowLights {\n") // Fixed typo "ShowLigths" fmt.Fprintf(&s, " DL_SHIFT: %t\n", og.ShowLights&bngsdk.DL_SHIFT != 0) fmt.Fprintf(&s, " DL_FULLBEAM: %t\n", og.ShowLights&bngsdk.DL_FULLBEAM != 0) fmt.Fprintf(&s, " DL_HANDBRAKE: %t\n", og.ShowLights&bngsdk.DL_HANDBRAKE != 0) fmt.Fprintf(&s, " DL_PITSPEED: %t\n", og.ShowLights&bngsdk.DL_PITSPEED != 0) fmt.Fprintf(&s, " DL_TC: %t\n", og.ShowLights&bngsdk.DL_TC != 0) fmt.Fprintf(&s, " DL_SIGNAL_L: %t\n", og.ShowLights&bngsdk.DL_SIGNAL_L != 0) fmt.Fprintf(&s, " DL_SIGNAL_R: %t\n", og.ShowLights&bngsdk.DL_SIGNAL_R != 0) fmt.Fprintf(&s, " DL_SIGNAL_ANY: %t\n", og.ShowLights&bngsdk.DL_SIGNAL_ANY != 0) fmt.Fprintf(&s, " DL_OILWARN: %t\n", og.ShowLights&bngsdk.DL_OILWARN != 0) fmt.Fprintf(&s, " DL_BATTERY: %t\n", og.ShowLights&bngsdk.DL_BATTERY != 0) fmt.Fprintf(&s, " DL_ABS: %t\n", og.ShowLights&bngsdk.DL_ABS != 0) fmt.Fprintf(&s, " DL_SPARE: %t\n", og.ShowLights&bngsdk.DL_SPARE != 0) fmt.Fprint(&s, "}\n\n") fmt.Fprint(&s, "Flags {\n") fmt.Fprintf(&s, " OG_TURBO (Has Turbo): %t\n", og.Flags&bngsdk.OG_TURBO != 0) fmt.Fprintf(&s, " OG_KM (Is Metric): %t\n", og.Flags&bngsdk.OG_KM != 0) fmt.Fprintf(&s, " OG_BAR (Pressure): %t\n", og.Flags&bngsdk.OG_BAR != 0) fmt.Fprint(&s, "}") fmt.Fprint(os.Stdout, s.String()) } } } // writeToUDPSocket will write the telemetry data to the UDP socket func (r *Replayer) writeToUDPSocket(ctx context.Context) { for { select { case <-ctx.Done(): return case data := <-r.socketCh: r.mut.RLock() _, err := r.Socket.Send(data) r.mut.RUnlock() if err != nil { panic(fmt.Sprintf("error writing buffer to socket: %+v", err)) continue // NOTE: log the error somewhere maybe // return err } } } } // Replay replays a given file in a UDP server : func (r *Replayer) Replay(ctx context.Context, loop bool) error { bin, err := os.Open(r.DataSourcePath) if err != nil { return fmt.Errorf("error opening file: %v", err) } reader := NewGobReader(bin) go r.renderToTerminal(ctx) go r.writeToUDPSocket(ctx) ticker := time.NewTicker(time.Second / 60) defer ticker.Stop() for { select { case <-ctx.Done(): return ctx.Err() case <-ticker.C: r.mut.Lock() err := reader.Next(r.data) r.mut.Unlock() if err == io.EOF { if !loop { return r.Socket.Close() } err = reader.Reset() if err != nil { return err } continue } if err != nil { return err } r.viewData.Data = r.data r.viewData.SizeRead = reader.TotalRead // Send the data to the view select { case r.dataViewCh <- r.viewData: // Sent the data default: // Dropped the frame! } // Send the data to the UDP socket select { case r.socketCh <- r.data: // Sent the data default: // Dropped the frame! } } } }