Moved the cursesAtHome lib to its own repo eslabsCurses

This commit is contained in:
2025-10-19 23:01:14 +01:00
parent 50b8dc2980
commit 7eac2726ad
14 changed files with 0 additions and 645 deletions
-24
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{
"name": "ili9488CursesUI",
"version": "0.1.1",
"description": "Simple UI for creating interfaces with the ili9488 and arduinos",
"keywords": "ili9488, pro micro, curses",
"repository":
{
"type": "git",
"url": "https://github.com/ESilva15/ili9488CursesUI"
},
"authors":
[
{
"name": "Eduardo Silva",
"maintainer": true
}
],
"dependencies": {
"Adafruit_GFX_Library": "~1.11.3",
"Adafruit_BusIO": "1.16.1"
},
"frameworks": "*",
"platforms": "*"
}
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-104
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#include "UIBar.h"
#include "UIDrawing.h"
UIBar::UIBar(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
char *title)
: UIElement(d, dims, decor, title) {}
void UIBar::Update(char *v) {
unsigned long time = millis();
if ((time - this->lastUpdate) <= this->refreshRate) {
return;
}
// Conver the string to an integer
uint32_t newVal = atoi(v);
if (this->value == newVal) {
// If the value hasn't changed we do not need to re-render
return;
}
this->DrawBar(&this->value, &newVal);
this->value = newVal;
}
void UIBar::DrawBar(uint32_t *oldValue, uint32_t *newValue) {
// We can help identifying cur RPM visually by using different
// colors on the bar, for example, at a given distance of the ideal shift
// we can change the color gradually
// If the new value is larger than the old one
// we just paint a new rectangle
// If the new value is smaller than the old one
// we have to delete a chunk of the old rectangle
int16_t startX = 0;
int16_t len = 0;
uint16_t colour = WHITE;
if (*newValue > *oldValue) { // Increment the bar
int32_t newV =
(*newValue * (uint32_t)(this->dims.width - 4)) / (this->range * 1000);
int32_t oldV =
(this->value * (uint32_t)(this->dims.width - 4)) / (this->range * 1000);
startX = oldV;
len = newV - oldV;
} else { // Decrement the bar
int32_t newV =
(*newValue * (uint32_t)(this->dims.width - 4)) / (this->range * 1000);
int32_t oldV =
(this->value * (uint32_t)(this->dims.width - 4)) / (this->range * 1000);
startX = newV;
len = oldV - newV;
colour = BLACK;
}
this->display->fillRect(this->dims.x + 2 + startX, this->dims.y + 2, len,
this->dims.height - 4, colour);
this->value = *newValue;
}
void UIBar::renderBlank() {
this->display->setCursor(this->dims.x, this->dims.y);
this->display->print("!RANGE");
}
void UIBar::Box() {
// If the range was not set, we cannot draw our ruler
if (this->range <= 0) {
this->renderBlank();
return;
}
// Bounding box for the bar
this->display->drawRect(this->dims.x, this->dims.y, this->dims.width,
this->dims.height, RED);
// Now we can draw the scale (this should be easy to modify if needed)
// dividirs will be the range of the tach - 8 = 8000rpm
// Calculate step size as a float for accurate positioning
float step = (float)this->dims.width / this->range;
for (int k = 0; k <= this->range; k++) {
uint16_t x = round(k * step) + this->dims.x;
// To ensure it doesn't go beyond the bounding box
if (x >= this->dims.x + this->dims.width) {
x = this->dims.x + this->dims.width - 1;
}
this->display->setTextColor(RED);
this->display->drawFastVLine(x, this->dims.y + this->dims.height, 7, RED);
char legend[5];
sprintf(legend, "%d", k);
this->display->setCursor(x - (CHR_WIDTH(this->decor->textSize) / 2),
this->dims.y + this->dims.height + 7 + 2);
this->display->setTextColor(WHITE);
this->display->setTextSize(this->decor->textSize);
this->display->print(legend);
}
}
-20
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#ifndef _UI_BAR
#define _UI_BAR
#include "UIComponent.h"
struct UIBar : UIElement {
// This might be the only when where its more efficient to have the data
// as integers instead
uint32_t value = 0; // current tach value
uint8_t range = 0; // define the tach range, ie: 8 for 8000rpm
UIBar(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor, char *title);
void Update(char *val);
void DrawBar(uint32_t *oldValue, uint32_t *newValue);
void renderBlank();
void Box();
};
#endif
-108
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#include "UIComponent.h"
// #include "u8g2.h"
#include "Arduino.h"
#include "HardwareSerial.h"
#include "UIDrawing.h"
// #include <U8g2lib.h>
#include <cstdint>
#define DEBUG 1
UIElement::UIElement(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
char *title)
: display(d), dims(dims), decor(decor), title(title) {}
UIDimensions::UIDimensions(uint16_t x, uint16_t y, uint16_t w, uint16_t h)
: x(x), y(y), width(w), height(h) {}
int16_t UIElement::getContentAreaX0() {
if (this->decor->hasBorder) {
return this->dims.x + DEFAULT_BORDER_THICKNESS + DEFAULT_MARGIN;
}
return this->dims.x;
}
int16_t UIElement::getContentAreaY0() {
if (this->decor->hasBorder) {
return this->dims.y + this->getTitleAreaHeight() +
DEFAULT_TITLE_CONTENT_SPACING;
}
return this->dims.y;
}
uint16_t UIElement::getContentAreaHeight() {
return this->dims.height - (DEFAULT_MARGIN * 2) - DEFAULT_BORDER_THICKNESS -
this->getTitleAreaHeight();
}
uint16_t UIElement::getContentAreaWidth() {
return this->dims.width - ((DEFAULT_BORDER_THICKNESS + DEFAULT_MARGIN) * 2);
}
int16_t UIElement::getTitleAreaX0() {
return this->dims.x + DEFAULT_BORDER_THICKNESS + DEFAULT_MARGIN;
}
int16_t UIElement::getTitleAreaY0() { return this->dims.y; }
uint16_t UIElement::getTitleAreaHeight() {
int16_t x = 0, y = 0;
uint16_t w = 0, h = 0;
this->display->setTextSize(this->decor->titleSize);
this->display->getTextBounds((const char *)this->title, 0, 0, &x, &y, &w, &h);
return h;
}
uint16_t UIElement::getTitleAreaWidth() {
int16_t x = 0, y = 0;
uint16_t w = 0, h = 0;
this->display->setTextSize(this->decor->titleSize);
this->display->getTextBounds((const char *)this->title, 0, 0, &x, &y, &w, &h);
return w;
}
void UIElement::replaceString(char *oldVal, char *newVal) {
size_t newValLen = strlen(newVal);
size_t oldValLen = strlen(oldVal);
// It crashs somewhere around here
int16_t x0 = this->getContentAreaX0();
int16_t y0 = this->getContentAreaY0(); // <- Crashes here
// Before here
this->display->setTextSize(this->decor->textSize);
// If the new value is shorter, delete the extra in advance
if (oldValLen > newValLen) {
// If the old value is longer than the new value, we have to delete the
// extra of the old value, which is whatever starts at the new value len
for (size_t start = newValLen; start < oldValLen; start++) {
this->display->setCursor(x0 + start * (CHR_WIDTH(this->decor->textSize)),
y0);
this->display->setTextColor(this->decor->bgColor);
this->display->print(oldVal[start]);
}
}
for (size_t k = 0; k < newValLen; k++) {
if (k <= oldValLen) {
if (oldVal[k] != newVal[k]) {
this->display->setCursor(x0 + k * (CHR_WIDTH(this->decor->textSize)),
y0 + 0);
this->display->setTextColor(this->decor->bgColor);
this->display->print(oldVal[k]);
}
}
this->display->setCursor(x0 + k * (CHR_WIDTH(this->decor->textSize)),
y0 + 0);
this->display->setTextColor(this->decor->fgColor);
this->display->print(newVal[k]);
}
}
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#ifndef __UI_COMPONENT
#define __UI_COMPONENT
#include "Arduino_GFX.h"
#include "UIDecorations.h"
#include <stdint.h>
enum ComponentType {
STRING,
TABLE,
};
struct UIDimensions {
uint16_t x = 0, y = 0;
uint16_t width = 0, height = 0;
UIDimensions(uint16_t x, uint16_t y, uint16_t w, uint16_t h);
};
struct UIElement {
Arduino_GFX *display;
UIDimensions dims;
UIDecorations *decor;
char *title;
uint64_t lastUpdate = 0;
uint16_t refreshRate = 0;
ComponentType type;
UIElement(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
char *Title);
// Getters
int16_t getContentAreaX0();
int16_t getContentAreaY0();
uint16_t getContentAreaHeight();
uint16_t getContentAreaWidth();
int16_t getTitleAreaX0();
int16_t getTitleAreaY0();
uint16_t getTitleAreaHeight();
uint16_t getTitleAreaWidth();
// Positioning
void horizontalCenter(UIElement *reference);
void verticalCenter(UIElement *reference);
void placeBelow(UIElement *reference);
void placeRight(UIElement *reference);
void placeLeft(UIElement *reference);
// Drawing
void drawBox();
void noBox();
void replaceString(char *oldVal, char *newVal);
};
#endif
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#include "UIDecorations.h"
UIDecorations::UIDecorations() {}
UIDecorations::UIDecorations(uint16_t bg, uint16_t fg, uint16_t title,
uint16_t border, uint8_t titleSize,
uint8_t textSize) {}
-18
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#ifndef __UI_DECORATIONS
#define __UI_DECORATIONS
#include "UIDrawing.h"
#include <stdint.h>
struct UIDecorations {
bool hasBorder = true;
uint16_t bgColor = MAIN_BG_COLOR, fgColor = MAIN_FG_COLOR;
uint16_t titleColor = MAIN_FG_COLOR, borderColor = RED;
uint8_t titleSize = 2, textSize = 4;
UIDecorations();
UIDecorations(uint16_t bg, uint16_t fg, uint16_t title, uint16_t border,
uint8_t titleSize, uint8_t textSize);
};
#endif
-107
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#include "UIDrawing.h"
#include "Arduino_GFX.h"
#include "HardwareSerial.h"
#include "UIComponent.h"
#include <cstdint>
/* TODO:
* On the placement functions, change 5 to a variable or something
*/
// #define DEBUG
uint16_t calculateHeight(int16_t titleSize, int16_t textSize, int16_t nLines) {
return CHR_HEIGHT(titleSize) + CHR_HEIGHT(textSize) +
DEFAULT_TITLE_CONTENT_SPACING +
(2 * (DEFAULT_BORDER_THICKNESS + DEFAULT_MARGIN));
}
uint16_t calculateWidth(int16_t textSize, int16_t nChars) {
return CHR_WIDTH(textSize) * nChars +
(2 * (DEFAULT_MARGIN + DEFAULT_BORDER_THICKNESS));
}
void UIElement::horizontalCenter(UIElement *ref) {
uint16_t middlePoint = 0;
if (ref != nullptr) {
Serial2.println("We are here indeed!");
middlePoint = ref->dims.x + (ref->dims.width / 2);
} else {
middlePoint = this->display->width() / 2;
}
this->dims.x = middlePoint - (this->dims.width / 2);
}
// We can add a mode of alignment here, center, left, right, whatever
void UIElement::placeBelow(UIElement *ref) {
// For now the default alignment will be left until I need some other
this->dims.x = ref->dims.x;
this->dims.y = ref->dims.y + ref->dims.height + 5;
}
void UIElement::placeRight(UIElement *ref) {
this->dims.x = ref->dims.x + ref->dims.width + 5;
}
void UIElement::placeLeft(UIElement *ref) {
this->dims.x = ref->dims.x - this->dims.width - 5;
}
void UIElement::drawBox() {
// This is the border rectangle
if (this->decor->hasBorder) {
for (int k = 0; k < DEFAULT_BORDER_THICKNESS; k++) {
this->display->drawRect(
this->dims.x + k, this->dims.y + k, this->dims.width - (k * 2),
this->dims.height - (k * 2), this->decor->borderColor);
}
}
// For debugging purpouses
// title area
int16_t x = 0, y = 0;
uint16_t w = 0, h = 0;
// U8G2 u8g2; // No display pin setup needed since we're only using font data
// u8g2.setFont(u8g2_font_9x18_tf);
// int ascent = u8g2.getAscent();
h = this->getTitleAreaHeight();
uint16_t titleAreaWidth = this->getTitleAreaWidth();
int16_t titleTopLeftX = this->getTitleAreaX0();
#ifdef DEBUG
// Title area bounds
this->display->drawRect(titleTopLeftX, this->getTitleAreaY0(), titleAreaWidth,
h, GREEN);
#endif
// content area
x = this->getContentAreaX0();
y = this->getContentAreaY0();
w = this->getContentAreaWidth();
h = this->getContentAreaHeight();
#ifdef DEBUG
// Content area bounds
this->display->drawRect(x, y, w, h, BLUE);
#endif
if (this->decor->hasBorder) {
// Remove the border line behind the title
this->display->fillRect(titleTopLeftX - DEFAULT_MARGIN, this->dims.y,
titleAreaWidth + DEFAULT_MARGIN,
DEFAULT_BORDER_THICKNESS, MAIN_BG_COLOR);
// Render the title
this->display->setCursor(titleTopLeftX, this->dims.y);
this->display->print(this->title);
}
#ifdef DEBUG
// Element bounds
this->display->drawRect(this->dims.x, this->dims.y, this->dims.width,
this->dims.height, PURPLE);
#endif
}
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#ifndef __CURSES_UI_VISUALS
#define __CURSES_UI_VISUALS
#include <Arduino_GFX.h>
#define RIGHT 0
#define INVERTED 1
#define LEFT 2
#define NORMAL 3
#define DEFAULT_BORDER_THICKNESS 3
#define DEFAULT_TITLE_CONTENT_SPACING 3
#define DEFAULT_MARGIN 3
#define MAIN_BG_COLOR RGB565(20, 10, 10)
#define MAIN_FG_COLOR RGB565(255, 255, 255)
#define CHR_WIDTH(size) (6 * size)
#define CHR_HEIGHT(size) (8 * size)
#define CHR_SPACE(size) (size)
uint16_t calculateHeight(int16_t titleSize, int16_t textSize, int16_t nLines);
uint16_t calculateWidth(int16_t textSize, int16_t nChars);
#endif
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#include "UIString.h"
#include "HardwareSerial.h"
#include "UIComponent.h"
#include <Arduino_GFX.h>
UIString::UIString() : UIElement(nullptr, {0, 0, 0, 0}, nullptr, (char *)"") {
this->type = STRING;
memset(this->value, 0, this->bufferSize);
}
UIString::UIString(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
char *title)
: UIElement(d, dims, decor, title) {
this->type = STRING;
memset(this->value, 0, this->bufferSize);
}
void UIString::Update(const char *v) {
uint64_t time = millis();
if ((time - this->lastUpdate) <= this->refreshRate) {
return;
}
// If the value is larger than our buffer - should add a way of knowing we
// got an error here
if (strlen(v) >= this->bufferSize) {
return;
}
// If the value hasn't changed we do not need to re-render
if (strcmp(this->value, v) == 0) {
return;
}
char newVal[this->bufferSize];
memset(newVal, 0, this->bufferSize);
// strncpy(newVal, v, this->bufferSize - 1);
sprintf(newVal, "%s", v);
char oldVal[this->bufferSize];
memset(oldVal, 0, this->bufferSize);
// strncpy(oldVal, v, this->bufferSize - 1);
sprintf(oldVal, "%s", this->value);
// Figure out the x0 and y0 for the text
replaceString(oldVal, newVal);
strncpy(this->value, v, this->bufferSize);
}
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#ifndef __UI_STRING
#define __UI_STRING
#include "UIComponent.h"
// Representation of single line strings
struct UIString : UIElement {
static const size_t bufferSize = 64;
char value[bufferSize];
UIString();
UIString(Arduino_GFX *d, UIDimensions dims, UIDecorations *decor,
char *title);
void Update(const char *value);
};
#endif
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#include "UITable.h"
#include "HardwareSerial.h"
#include "UIDecorations.h"
#include "UIDrawing.h"
#include <cstdint>
#define DEBUG
UITable::UITable(Arduino_GFX *gfx, UIDimensions dims, UIDecorations *decor,
int nRows, int nCols, int *colWidths, char *title)
: UIElement(gfx, dims, decor, title) {
this->type = TABLE;
this->nRows = nRows;
this->nColumns = nCols;
this->tableData = new UIString *[this->nRows * this->nColumns];
this->colWidths = colWidths;
// Default decoration for every cell
this->decor->textSize = 2;
for (int k = 0; k < ROWS * COLUMNS; k++) {
UIDecorations *cellDecor = new UIDecorations();
cellDecor->textSize = this->decor->textSize;
UIDimensions dims = {0, 0, 0, 0};
this->tableData[k] = new UIString(display, dims, cellDecor, (char *)"");
}
int cellH = CHR_HEIGHT(this->decor->textSize) + CELL_MARGIN;
// Initialize the table dimensions
//// Calculate the height
this->dims.height = ROWS * cellH + this->getTitleAreaHeight() +
DEFAULT_MARGIN + DEFAULT_BORDER_THICKNESS;
//// Calculate the width
for (int c = 0; c < this->nColumns; c++) {
this->dims.width +=
(CHR_WIDTH(this->decor->textSize) + CELL_MARGIN) * this->colWidths[c];
}
this->dims.width += (DEFAULT_BORDER_THICKNESS + DEFAULT_MARGIN) * 2;
}
uint16_t UITable::getContentAreaHeight() {
return this->dims.height - (DEFAULT_MARGIN * 2) - DEFAULT_BORDER_THICKNESS -
this->getTitleAreaHeight();
}
/*
* This was hardcoded for the relative and had a warning for that but
* I recon its dynamic enough for now
*/
void UITable::setup() {
int cellH = CHR_HEIGHT(this->decor->textSize) + CELL_MARGIN;
// Initialize the cells
uint16_t yOffset = this->getContentAreaY0();
for (int r = 0; r < ROWS; r++) {
int16_t xOffset = this->getContentAreaX0();
for (int c = 0; c < COLUMNS; c++) {
this->tableData[r * COLUMNS + c]->refreshRate = this->refreshRate;
this->tableData[r * COLUMNS + c]->decor->textSize = this->decor->textSize;
this->tableData[r * COLUMNS + c]->decor->hasBorder = false;
this->tableData[r * COLUMNS + c]->dims.x = xOffset + CELL_MARGIN;
this->tableData[r * COLUMNS + c]->dims.y = (cellH * r) + yOffset;
this->tableData[r * COLUMNS + c]->dims.height = cellH;
this->tableData[r * COLUMNS + c]->dims.width =
this->colWidths[c] * (CHR_WIDTH(this->decor->textSize) + CELL_MARGIN);
memset(this->tableData[r * COLUMNS + c]->value, 0,
this->tableData[r * COLUMNS + c]->bufferSize);
xOffset +=
this->colWidths[c] * (CHR_WIDTH(this->decor->textSize) + CELL_MARGIN);
#ifdef DEBUG
this->tableData[r * COLUMNS + c]->drawBox();
this->tableData[r * COLUMNS + c]->Update("---");
#endif
}
}
}
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#ifndef __UI_TABLE
#define __UI_TABLE
#include "Arduino_GFX.h"
#include "UIComponent.h"
#include "UIString.h"
#define COLUMNS 3
#define ROWS 5
#define CELL_MARGIN 2
/* Very shitty table element, only works for the relative as of now
*/
struct UITable : UIElement {
// will hold rows * columns UIStrings to fill the table
int nRows = 0;
int nColumns = 0;
int *colWidths;
UIString **tableData;
UITable(Arduino_GFX *gfx, UIDimensions dims, UIDecorations *decor, int nR,
int nC, int *cWidth, char *t);
// void Update(StandingLine standings[5]);
void setup();
// Getters
uint16_t getContentAreaHeight();
};
#endif